Paul Giovanni Portelli

Dr. Paul Giovanni Portelli


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 October 2020 in Sensors
Verified
Journal Article
Open access
PDF file
ISIulia Stanica
Iulia Stanica
FMFlorica Moldoveanu
Florica Moldoveanu
PPPaul Giovanni Portelli
Paul Giovanni Portelli
Maria-Iuliana DascaluMaria-Iuliana Dascalu
Maria-Iuliana Dascalu
Alin Dragoș Bogdan MoldoveanuAlin Dragoș Bogdan Moldoveanu
Alin Dragoș Bogdan Moldoveanu
MPMariana Georgiana Portelli
Mariana Georgiana Portelli
As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they must be performed regularly. Unfortunately, neurorehabilitation procedures have disadvantages in terms of costs, accessibility and a lack of therapists. This paper presents Immersive Neurorehabilitation Exercises Using Virtual Reality (INREX-VR), our innovative immersive neurorehabilitation system using virtual reality. The system is based on a thorough research methodology and is able to capture real-time user movements and evaluate joint mobility for both upper and lower limbs, record training sessions and save electromyography data. The use of the first-person perspective increases immersion, and the joint range of motion is calculated with the help of both the HTC Vive system and inverse kinematics principles applied on skeleton rigs. Tutorial exercises are demonstrated by a virtual therapist, as they were recorded with real-life physicians, and sessions can be monitored and configured through tele-medicine. Complex movements are practiced in gamified settings, encouraging self-improvement and competition. Finally, we proposed a training plan and preliminary tests which show promising results in terms of accuracy and user feedback. As future developments, we plan to improve the system’s accuracy and investigate a wireless alternative based on neural networks.

8 October 2024 in Applied Sciences
Verified
Journal Article
Open access
PDF file
ISIulia Stanica
Iulia Stanica
SHSimona Magdalena Hainagiu
Simona Magdalena Hainagiu
AMAlberta Milicu
Alberta Milicu
Maria-Iuliana DascaluMaria-Iuliana Dascalu
Maria-Iuliana Dascalu
PPPaul Giovanni Portelli
Paul Giovanni Portelli
The worldwide increase in the number of disorders requiring rehabilitation is weighing more and more on healthcare systems, seriously affecting the quality of life of patients. Emergent technologies and techniques should be used more and more in both physical and psychological rehabilitation, after a thorough study of their potential and effects. Our paper presents an original virtual reality-based system including gamified immersive physio-psychological exercises, which was tested in a clinical setting with 25 patients suffering from various musculoskeletal, neuromotor, or mental disorders. A thorough testing protocol was followed during a two-week period, including repeated trials, progress tracking, and objective and subjective instruments used for data collection. A statistical analysis helped us identify interesting correlations between complex virtual reality games and people’s performance, and the high level of relaxation and stress relief (4.57 out of 5 across all games) which can be offered by VR-based psychotherapy exercises, as well as the increased ease of use (4.26 out of 5 perceived across all games) of properly designed training exercises regardless of patients’ level of VR experience (84% of patients with no or low experience and no patient with high experience).

6 November 2020 in arXiv
Verified
Preprint
Open access
PDF file
ISIulia Stanica
Iulia Stanica
FMFlorica Moldoveanu
Florica Moldoveanu
PPPaul Giovanni Portelli
Paul Giovanni Portelli
Maria-Iuliana DascaluMaria-Iuliana Dascalu
Maria-Iuliana Dascalu
Alin Dragoș Bogdan MoldoveanuAlin Dragoș Bogdan Moldoveanu
Alin Dragoș Bogdan Moldoveanu
MRMariana Georgiana Ristea
Mariana Georgiana Ristea
As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they must be performed regularly. Unfortunately, neurorehabilitation procedures have disadvantages in terms of costs, accessibility and a lack of therapists. This paper presents Immersive Neurorehabilitation Exercises Using Virtual Reality (INREX-VR), our innovative immersive neurorehabilitation system using virtual reality. The system is based on a thorough research methodology and is able to capture real-time user movements and evaluate joint mobility for both upper and lower limbs, record training sessions and save electromyography data. The use of the first-person perspective increases immersion, and the joint range of motion is calculated with the help of both the HTC Vive system and inverse kinematics principles applied on skeleton rigs. Tutorial exercises are demonstrated by a virtual therapist, as they were recorded with real-life physicians, and sessions can be monitored and configured through tele-medicine. Complex movements are practiced in gamified settings, encouraging self-improvement and competition. Finally, we proposed a training plan and preliminary tests which show promising results in terms of accuracy and user feedback. As future developments, we plan to improve the system's accuracy and investigate a wireless alternative based on neural networks.