A recurrent spiking neural network is proposed that implements planning as probabilistic inference for finite and infinite horizon tasks. The architecture splits this problem into two parts: The stochastic transient firing of the network embodies the dynamics of the planning task. With appropriate injected input this dynamics is shaped to generate high-reward state trajectories. A general class of reward-modulated plasticity rules for these afferent synapses is presented. The updates optimize the likelihood of getting a reward through a variant of an Expectation Maximization algorithm and learning is guaranteed to convergence to a local maximum. We find that the network dynamics are qualitatively similar to transient firing patterns during planning and foraging in the hippocampus of awake behaving rats. The model extends classical attractor models and provides a testable prediction on identifying modulating contextual information. In a real robot arm reaching and obstacle avoidance task the ability to represent multiple task solutions is investigated. The neural planning method with its local update rules provides the basis for future neuromorphic hardware implementations with promising potentials like large data processing abilities and early initiation of strategies to avoid dangerous situations in robot co-worker scenarios.
Inverse dynamics model learning is crucial for modern robots where analytic models cannot capture the complex dynamics of compliant actuators, elasticities, mechanical inaccuracies, frictional effects or sensor noise. However, such models are highly nonlinear and millions of samples are needed to encode a large number of motor skills. Thus, current state of the art model learning approaches like Gaussian Processes which scale exponentially with the data cannot be applied. In this work, we developed an inverse dynamics model learning approach based on a long-short-term-memory (LSTM) network with a time complexity of O(n). We evaluated the approach on a KUKA robot arm that was used in object manipulation skills with various loads. In a comparison to Gaussian Processes we show that LSTM networks achieve better prediction performances and that they can be trained on large datasets with more than 100,000 samples in a few seconds. Moreover, due to the small training batch size of for example 128 samples, the network can be continuously improved in life-long learning scenarios.
Physical interaction in robotics is a complex problem that requires not only accurate reproduction of the kinematic trajectories but also of the forces and torques exhibited during the movement. We base our approach on Movement Primitives (MP), as MPs provide a framework for modelling complex movements and introduce useful operations on the movements, such as generalization to novel situations, time scaling, and others. Usually, MPs are trained with imitation learning, where an expert demonstrates the trajectories. However, MPs used in physical interaction either require additional learning approaches, e.g., reinforcement learning, or are based on handcrafted solutions. Our goal is to learn and generate movements for physical interaction that are learned with imitation learning, from a small set of demonstrated trajectories. The Probabilistic Movement Primitives (ProMPs) framework is a recent MP approach that introduces beneficial properties, such as combination and blending of MPs, and represents the correlations present in the movement. The ProMPs provides a variable stiffness controller that reproduces the movement but it requires a dynamics model of the system. Learning such a model is not a trivial task, and, therefore, we introduce the model-free ProMPs, that are learning jointly the movement and the necessary actions from a few demonstrations. We derive a variable stiffness controller analytically. We further extent the ProMPs to include force and torque signals, necessary for physical interaction. We evaluate our approach in simulated and real robot tasks.
Sensor gloves are widely adopted input devices for several kinds of human-robot interaction applications. Existing glove concepts differ in features and design, but include limitations concerning the captured finger kinematics, position/orientation sensing, wireless operation, and especially economical issues. This paper presents the DAGLOVE which addresses the mentioned limitations with a low-cost design (ca. 300 €). This new sensor glove allows separate measurements of proximal and distal finger joint motions as well as position/orientation detection with an inertial measurement unit (IMU). Those sensors and tactile feedback induced by coin vibration motors at the fingertips are integrated within a wireless, easy-to-use, and open-source system. The design and implementation of hardware and software as well as proof-of-concept experiments are presented. An experimental evaluation of the sensing capabilities shows that proximal and distal finger motions can be acquired separately and that hand position/orientation can be tracked. Further, teleoperation of the iCub humanoid robot is investigated as an exemplary application to highlight the potential of the extended low-cost glove in human-robot interaction.
In whole-body control, joint torques and external forces need to be estimated accurately. In principle, this can be done through pervasive joint-torque sensing and accurate system identification. However, these sensors are expensive and may not be integrated in all links. Moreover, the exact position of the contact must be known for a precise estimation. If contacts occur on the whole body, tactile sensors can estimate the contact location, but this requires a kinematic spatial calibration, which is prone to errors. Accumulating errors may have dramatic effects on the system identification. As an alternative to classical model-based approaches we propose a data-driven mixture-of-experts learning approach using Gaussian processes. This model predicts joint torques directly from raw data of tactile and force/torque sensors. We compare our approach to an analytic model-based approach on real world data recorded from the humanoid iCub. We show that the learned model accurately predicts the joint torques resulting from contact forces, is robust to changes in the environment and outperforms existing dynamic models that use of force/ torque sensor data.
The rapidly evolving field of robotics necessitates methods that can facilitate the fusion of multiple modalities. Specifically, when it comes to interacting with tangible objects, effectively combining visual and tactile sensory data is key to understanding and navigating the complex dynamics of the physical world, enabling a more nuanced and adaptable response to changing environments. Nevertheless, much of the earlier work in merging these two sensory modalities has relied on supervised methods utilizing datasets labeled by humans. This paper introduces MViTac, a novel methodology that leverages contrastive learning to integrate vision and touch sensations in a self-supervised fashion. By availing both sensory inputs, MViTac leverages intra and inter-modality losses for learning representations, resulting in enhanced material property classification and more adept grasping prediction. Through a series of experiments, we showcase the effectiveness of our method and its superiority over existing state-of-the-art self-supervised and supervised techniques. In evaluating our methodology, we focus on two distinct tasks: material classification and grasping success prediction. Our results indicate that MViTac facilitates the development of improved modality encoders, yielding more robust representations as evidenced by linear probing assessments. https://sites.google.com/view/mvitac/home