Andria Farrens

Dr. Andria Farrens

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Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 October 2020 in IEEE Transactions on Neural Systems and Rehabilitation Engineering
Verified
Journal Article
Closed access
AFAndria Farrens
Andria Farrens
MLMaria Lilley
Maria Lilley
FSFabrizio Sergi
Fabrizio Sergi
Walking function, which is critical to performing many activities of daily living, is commonly assessed by walking speed. Walking speed is dependent on propulsion, which is governed by ankle moment and the posture of the trailing limb during push-off. Here, we present a new gait training paradigm that utilizes a dual belt treadmill to train both components of propulsion by accelerating the belt of the trailing limb during push-off. Accelerations require participants to produce greater propulsive force to counteract inertial effects, and increases extension of the trailing limb through increased belt velocity. We hypothesized that one session of training in our paradigm would produce after effects in propulsion mechanics and, consequently, walking speed. We tested our training paradigm on healthy young adults at two acceleration magnitudes–7 m/s2 (HA) and 2 m/s2 (LA)–and compared their results to a third control group (VC) that walked at a higher velocity during training. Results show that the HA group significantly increased walking speed following training (mean ± s.e.m: 0.073 ± 0.013 m/s, p < 0.001). The change in walking speed in the LA and VC groups was not significant (LA: 0.032 ± 0.013 m/s, VC: -0.003 ± 0.013 m/s). Responder analysis showed that changes in push-off posture and in activation of ankle plantar-flexor muscles contributed to the greater increases in gait speed measured in the HA group compared to the LA and VC groups. The duration of after effects post training suggest that the measured changes in neuromotor coordination are consistent with use-dependent learning.

15 June 2021 in Scientific Reports
Verified
Journal Article
Open access
PDF file
AZAndrea Zonnino
Andrea Zonnino
AFAndria Farrens
Andria Farrens
DRDavid Ress
David Ress
FSFabrizio Sergi
Fabrizio Sergi
Knowledge on the organization of motor function in the reticulospinal tract (RST) is limited by the lack of methods for measuring RST function in humans. Behavioral studies suggest the involvement of the RST in long latency responses (LLRs). LLRs, elicited by precisely controlled perturbations, can therefore act as a viable paradigm to measure motor-related RST activity using functional Magnetic Resonance Imaging (fMRI). Here we present StretchfMRI, a novel technique developed to study RST function associated with LLRs. StretchfMRI combines robotic perturbations with electromyography and fMRI to simultaneously quantify muscular and neural activity during stretch-evoked LLRs without loss of reliability. Using StretchfMRI, we established the muscle-specific organization of LLR activity in the brainstem. The observed organization is partially consistent with animal models, with activity primarily in the ipsilateral medulla for flexors and in the contralateral pons for extensors, but also includes other areas, such as the midbrain and bilateral pontomedullary contributions.

17 April 2023 in Journal of Medical Devices
Verified
Journal Article
Closed access
PDF file
VKVishwanath D. Ketkar
Vishwanath D. Ketkar
EWEric Wolbrecht
Eric Wolbrecht
JPJoel C. Perry
Joel C. Perry
AFAndria Farrens
Andria Farrens
This paper presents the kinematic design and development of a two degree-of-freedom (2DOF) spherical 5-bar thumb exoskeleton to augment the finger individuating grasp exercise robot (FINGER) rehabilitation robot, which assists the index and middle fingers individually in naturalistic grasping. The thumb module expands the capabilities of FINGER, allowing for broader proprioceptive training and assessment of hand function. The design process started by digitizing thumb-grasping motions to the index and the middle fingers separately, recorded from multiple healthy subjects utilizing a motion capture system. Fitting spheres to trajectory data of each subject allowed normalization of all subjects' data to a common center and radius. A two-revolute joint serial-chain mechanism was synthesized (intermediate optimization step) to reach the normalized trajectories. Next, the two resulting grasping trajectories were spatially sampled as targets for the 2DOF spherical 5-bar synthesis. Optimization of the spherical 5-bar included symmetry constraints and cost-function penalties for poor manipulability. The resulting exoskeleton assists both flexion/extension and abduction/adduction of the thumb enabling a wide range of motions. Consistent with FINGER, the parallel structure of the spherical 5-bar places the actuators at the base of the module, allowing for desirable characteristics, including high backdrivability, high controllable bandwidth, and low mechanical impedance. The mechanical design was developed from the kinematic solution, including an adjustable thumb cuff to accommodate different hand sizes. Fit and function of the device were tested on multiple subjects, including survivors of stroke. A proportional-derivative force controller with gravity and friction compensation was implemented to reduce resistance to motion during subject testing.

13 February 2023 in IEEE Transactions on Neural Systems and Rehabilitation Engineering
Verified
Journal Article
Open access
AFAndria Farrens
Andria Farrens
KSKristin Schmidt
Kristin Schmidt
HCHannah Cohen
Hannah Cohen
FSFabrizio Sergi
Fabrizio Sergi
MRI-compatible robots provide a means of studying brain function involved in complex sensorimotor learning processes, such as adaptation. To properly interpret the neural correlates of behavior measured using MRI-compatible robots, it is critical to validate the measurements of motor performance obtained via such devices. Previously, we characterized adaptation of the wrist in response to a force field applied via an MRI-compatible robot, the MR-SoftWrist. Compared to arm reaching tasks, we observed lower end magnitude of adaptation, and reductions in trajectory errors beyond those explained by adaptation. Thus, we formed two hypotheses: that the observed differences were due to measurement errors of the MR-SoftWrist; or that impedance control plays a significant role in control of wrist movements during dynamic perturbations. To test both hypotheses, we performed a two-session counterbalanced crossover study. In both sessions, participants performed wrist pointing in three force field conditions (zero force, constant, random). Participants used either the MR-SoftWrist or the UDiffWrist, a non-MRI-compatible wrist robot, for task execution in session one, and the other device in session two. To measure anticipatory co-contraction associated with impedance control, we collected surface EMG of four forearm muscles. We found no significant effect of device on behavior, validating the measurements of adaptation obtained with the MR-SoftWrist. EMG measures of co-contraction explained a significant portion of the variance in excess error reduction not attributable to adaptation. These results support the hypothesis that for the wrist, impedance control significantly contributes to reductions in trajectory errors in excess of those explained by adaptation.

21 November 2024 in Sensors
Verified
Journal Article
Open access
PDF file
Guillem Cornella-BarbaGuillem Cornella-Barba
Guillem Cornella-Barba
AFAndria Farrens
Andria Farrens
CJChristopher A. Johnson
Christopher A. Johnson
Luis Garcia-FernandezLuis Garcia-Fernandez
Luis Garcia-Fernandez
VCVicky Chan
Vicky Chan
DRDavid Reinkensmeyer
David Reinkensmeyer
Many medical conditions impair proprioception but there are few easy-to-deploy technologies for assessing proprioceptive deficits. Here, we developed a method—called “OpenPoint”—to quantify upper extremity (UE) proprioception using only a webcam as the sensor. OpenPoint automates a classic neurological test: the ability of a person to use one hand to point to a finger on their other hand with vision obscured. Proprioception ability is quantified with pointing error in the frontal plane measured by a deep-learning-based, computer vision library (MediaPipe). In a first experiment with 40 unimpaired adults, pointing error significantly increased when we replaced the target hand with a fake hand, verifying that this task depends on the availability of proprioceptive information from the target hand, and that we can reliably detect this dependence with computer vision. In a second experiment, we quantified UE proprioceptive ability in 16 post-stroke participants. Individuals post stroke exhibited increased pointing error (p < 0.001) that was correlated with finger proprioceptive error measured with an independent, robotic assessment (r = 0.62, p = 0.02). These results validate a novel method to assess UE proprioception ability using affordable computer technology, which provides a potential means to democratize quantitative proprioception testing in clinical and telemedicine environments.

18 July 2025 in Journal of NeuroEngineering and Rehabilitation
Verified
Journal Article
Open access
PDF file
AFAndria Farrens
Andria Farrens
DRDylan Reinsdorf
Dylan Reinsdorf
LGLuis Garcia-Fernandez
Luis Garcia-Fernandez
RRRaymond Diaz Rojas
Raymond Diaz Rojas
VCVicky Chan
Vicky Chan
DRDavid Reinkensmeyer
David Reinkensmeyer
Standard robotic therapy for upper extremity stroke rehabilitation provides physical assistance during video game-based training. While effective, it requires complex equipment, focuses on visuo-motor control, and yields variable results—raising the question: can more pragmatic or targeted movement training strategies be developed? To explore this, we pilot tested two novel robotic therapy modes. In the Virtual Assistance mode, game parameters are modulated to promote task completion without physical assistance – potentially useful when only sensors are available, although its acceptability for people with more severe motor impairment is unclear. In the Proprioceptive Training mode, participants play video games through a combination of visual and haptic cues. This approach aims to retrain proprioception but may also be too challenging for individuals with proprioceptive impairment to find it motivating. This study tested the feasibility of both variants across a range of motor and proprioceptive impairments, comparing them to training with Standard robotic therapy. Chronic stroke participants (N = 46) were randomized to receive Standard, Virtual, or Proprioceptive Training. Participants used the FINGER robot to train in three sessions across one week, during which an adaptive algorithm titrated success to ~ 80%. Baseline proprioceptive and motor function were assessed prior to training, and motivation for training was assessed using the Intrinsic Motivation Inventory. Feasibility was evaluated by levels of gameplay success and motivation for training. Participants of widely varying motor and proprioceptive ability achieved ~ 80% success for all three modes. However, Virtual Assistance resulted in significantly diminished motivation, due to lower perceived competence when participants were not provided with physical assistance. Participants with impaired proprioception rated Proprioceptive Training engaging, although it was more challenging for them and they required an increased level of assistance. Both training paradigms were feasible for use with chronic stroke survivors and were able to achieve high gameplay success and motivation for training. However, physical assistance appeared to have an advantage over Virtual Assistance in raising training motivation. Proprioceptive Training required high levels of assistance, but was motivating even for people with poor proprioception.