Andriani Stamou

Dr. Andriani Stamou

orcid

Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Verified
Journal Article
Open access
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Partarakis NikolaosPartarakis Nikolaos
Partarakis Nikolaos
Xenophon ZabulisXenophon Zabulis
Xenophon Zabulis
DZDimitrios Zourarakis
Dimitrios Zourarakis
IDIoanna Demeridou
Ioanna Demeridou
IMInes Moreno
Ines Moreno
ASAndriani Stamou
Andriani Stamou
The need for scalable, immersive training systems is universal and recently has been included in fields that rely on complex, hands-on processes, such as surgery operations, assembly operations, construction processes training, etc. This paper examines the potential to support immersive training via digital tool manipulation in the domain of traditional handicrafts. The proposed methodology employs Finite Element Method simulations to compute material transformations and apply them to interactive virtual environments. The challenge is to accurately simulate human–tool interactions, which are critical to the acquisition of manual skills. Using Simulia Abaqus (v.2023HF2), crafting simulations are authored, executed, and exported as animation sequences. These are further refined in Blender (v3.6) and integrated into Unity to create reusable training components called Action Animators. Two software applications—Craft Studio (v1.0) and Apprentice Studio (v1.0)—are designed and implemented to enable instructors to create training lessons and students to practice and get evaluated in virtual environments. The methodology has wide-ranging applications beyond crafts, offering a solution for immersive training in skill-based activities. The validation and evaluation of the proposed approach suggest that it can significantly improve training effectiveness, scalability, and accessibility across various industries.

12 December 2024 in Heritage
Verified
Journal Article
Open access
PDF file
Xenophon ZabulisXenophon Zabulis
Xenophon Zabulis
ASAndriani Stamou
Andriani Stamou
IDIoanna Demeridou
Ioanna Demeridou
PKPanagiotis Koutlemanis
Panagiotis Koutlemanis
PKPolykarpos Karamaoynas
Polykarpos Karamaoynas
Partarakis NikolaosPartarakis Nikolaos
Partarakis Nikolaos
Digital tools exhibit the potential to support the sustainability of traditional crafts through training and presentation applications. This work presents an integrated approach, combining state-of-the-art simulation and visualisation techniques to model mechanical actions characteristic of traditional crafts. This integration promotes a deeper understanding of the material behaviours and processes that are fundamental to traditional crafts, providing a valuable resource for researchers, educators, and conservators. Developed from an analysis of crafting activities regarding elementary actions, these tools support the safeguarding and education of craft techniques. The ability to realistically simulate and visualise crafting actions enhances applications in training and offers new avenues for the commercial presentation of craft products. The results demonstrate that this integrated approach yields detailed and realistic representations, providing a robust foundation for validating the traditional methods, comparing diverse techniques, and exploring innovative applications.