Tsvetelin Stefanov is an Assistant Professor at the Institute of Robotics, Bulgarian Academy of Sciences, and a full-time PhD student at the University of Library Studies and Information Technologies. His research interests are related to the technological implementation of various types of information systems, the concept of digital twins, and the application of computer graphics in the field of IoT. He has participated in international projects in the areas of green technologies, smart cities, digital humanities, and library and information sciences. His professional profile also includes experience in the integration and management of IoT devices through FIWARE-based solutions, as well as in the development of systems for data collection, processing, and visualization in a university environment. In his teaching activities, he conducts courses such as Discrete Mathematics, Linear Algebra and AnalyticGeometry, and Network Programming. His key technological competencies are in computer graphics and virtual reality, including the integration of VR in browser-based environments using Three.js and WebXR.
Tsvetelin Stefanov is an Assistant Professor at the Institute of Robotics, Bulgarian Academy of Sciences, and a full-time PhD student at the University of Library Studies and Information Technologies. His research interests are related to the technological implementation of various types of information systems, the concept of digital twins, and the application of computer graphics in the field of IoT. He has participated in international projects in the areas of green technologies, smart cities, digital humanities, and library and information sciences. His professional profile also includes experience in the integration and management of IoT devices through FIWARE-based solutions, as well as in the development of systems for data collection, processing, and visualization in a university environment. In his teaching activities, he conducts courses such as Discrete Mathematics, Linear Algebra and AnalyticGeometry, and Network Programming. His key technological competencies are in computer graphics and virtual reality, including the integration of VR in browser-based environments using Three.js and WebXR.