Christophe Jouffrais

Dr. Christophe Jouffrais

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Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 November 2014 in Human–Computer Interaction
Verified
Journal Article
Closed access
ABAnke M. Brock
Anke M. Brock
PTPhilippe Truillet
Philippe Truillet
BOBernard Oriola
Bernard Oriola
DPDelphine Picard
Delphine Picard
CJChristophe Jouffrais
Christophe Jouffrais
Tactile relief maps are used by visually impaired people to acquire mental representation of space, but they retain important limitations (limited amount of information, braille text, etc.). Interactive maps may overcome these limitations. However, usability of these two types of maps has never been compared. It is then unknown whether interactive maps are equivalent or even better solutions than traditional raised-line maps. This study presents a comparison of usability of a classical raised-line map versus an interactive map composed of a multitouch screen, a raised-line overlay, and audio output. Both maps were tested by 24 blind participants. We measured usability as efficiency, effectiveness, and satisfaction. Our results show that replacing braille with simple audio-tactile interaction significantly improved efficiency and user satisfaction. Effectiveness was not related to the map type but depended on users’ characteristics as well as the category of assessed spatial knowledge. Long-term evaluation of acquired spatial information revealed that maps, whether interactive or not, are useful to build robust survey-type mental representations in blind users. Altogether, these results are encouraging as they show that interactive maps are a good solution for improving map exploration and cognitive mapping in visually impaired people.

22 August 2017
Verified
Book Chapter
Closed access
PDF file
JDJulie Ducasse
Julie Ducasse
ABAnke M. Brock
Anke M. Brock
CJChristophe Jouffrais
Christophe Jouffrais

9 June 2017 in Frontiers in Psychology
Verified
Journal Article
Open access
SGStéphanie Giraud
Stéphanie Giraud
ABAnke M. Brock
Anke M. Brock
MMMarc J.-M. Macé
Marc J.-M. Macé
CJChristophe Jouffrais
Christophe Jouffrais
Special education teachers for visually impaired students rely on tools such as raised-line maps to teach spatial knowledge. These tools do not fully and adequately meet the needs of the teachers because they are long to produce, expensive, and not versatile enough to provide rapid updating of the content. For instance, the same raised-line map can barely be used during different lessons. In addition, those maps do not provide any interactivity, which reduces students’ autonomy. With the emergence of 3D printing and low-cost microcontrollers, it is now easy to design affordable interactive small-scale models which are adapted to the needs of special education teachers. However, no study has previously been conducted to evaluate non-visual learning using interactive small-scale models. In collaboration with a specialized teacher, we designed a small-scale model and a raised-line map representing the evolution of the geography and history of a fictitious kingdom. The two conditions were compared in a study with 24 visually impaired students regarding the memorization of the spatial layout and historical contents. The study showed that the interactive small-scale model improved both space and text memorization as compared to the raised-line map with braille legend. In conclusion, we argue that affordable home-made interactive small scale models can improve learning for visually impaired students. Interestingly, they are adaptable to any teaching situation including students with specific needs.

2 April 2019 in Scientific Reports
Verified
Journal Article
Open access
PDF file
MMMarie Martel
Marie Martel
LCL. Cardinali
L. Cardinali
GBG. Bertonati
G. Bertonati
CJChristophe Jouffrais
Christophe Jouffrais
Livio FinosLivio Finos
Livio Finos
ARA. C. Roy
A. C. Roy
Tool-use changes both peripersonal space and body representations, with several effects being nowadays termed tool embodiment. Since somatosensation was typically accompanied by vision in most previous tool use studies, whether somatosensation alone is sufficient for tool embodiment remains unknown. Here we address this question via a task assessing arm length representation at an implicit level. Namely, we compared movement’s kinematics in blindfolded healthy participants when grasping an object before and after tool-use. Results showed longer latencies and smaller peaks in the arm transport component after tool-use, consistent with an increased length of arm representation. No changes were found in the hand grip component and correlations revealed similar kinematic signatures in naturally long-armed participants. Kinematics changes did not interact with target object position, further corroborating the finding that somatosensory-guided tool use may increase the represented size of the participants’ arm. Control experiments ruled out alternative interpretations based upon altered hand position sense. In addition, our findings indicate that tool-use effects are specific for the implicit level of arm representation, as no effect was observed on the explicit estimate of the forearm length. These findings demonstrate for the first time that somatosensation is sufficient for incorporating a tool that has never been seen, nor used before.

13 October 2008
Verified
Conference Paper
Open access
PDF file
FDFlorian Dramas
Florian Dramas
BOBernard Oriola
Bernard Oriola
Brian F.G. KatzBrian F.G. Katz
Brian F.G. Katz
STSimon J. Thorpe
Simon J. Thorpe
CJChristophe Jouffrais
Christophe Jouffrais

31 August 2018 in ACM Transactions on Computer-Human Interaction
Verified
Journal Article
Open access
PDF file
JDJulie Ducasse
Julie Ducasse
MMMarc Macé
Marc Macé
BOBernard Oriola
Bernard Oriola
CJChristophe Jouffrais
Christophe Jouffrais
The development of novel shape-changing or actuated tabletop tangible interfaces opens new perspectives for the design of physical and dynamic maps, especially for visually impaired (VI) users. Such maps would allow non-visual haptic exploration with advanced functions, such as panning and zooming. In this study, we designed an actuated tangible tabletop interface, called BotMap, allowing the exploration of geographic data through non-visual panning and zooming. In BotMap, small robots represent landmarks and move to their correct position whenever the map is refreshed. Users can interact with the robots to retrieve the names of the landmarks they represent. We designed two interfaces, named Keyboard and Sliders, which enable users to pan and zoom. Two evaluations were conducted with, respectively, ten blindfolded and eight VI participants. Results show that both interfaces were usable, with a slight advantage for the Keyboard interface in terms of navigation performance and map comprehension, and that, even when many panning and zooming operations were required, VI participants were able to understand the maps. Most participants managed to accurately reconstruct maps after exploration. Finally, we observed three VI people using the system and performing a classical task consisting in finding the more appropriate itinerary for a journey.