This study led to the development of a parametric design method for mass-customised head/face products. A systematic review of different approaches for mass customization was conducted, identifying advantages and limitations for their application to new product development. A parametric modelling algorithm of a 3D human face was developed using selected scanned 3D head models. The algorithm was developed from a set of measurable and adjustable parameter points related to the facial geometry. These parameters were defined using planimetry. Using the assigned parameter values as input, the parametric model generated 3D models of a human face that served as a reference for the design of customized eyewear. The current challenges and opportunities of mass customized head/face products are described, along with the possibilities for new parametric product design approaches to enable rapid manufacturing and mass customization. This study also explored whether a new parametric design framework for mass customization could be effectively implemented as an early-stage new product development strategy for head/face products.
6 November 2019 in Computer-Aided Design and Applications
Computer-Aided Design and Applications is an international journal on the applications of CAD and CAM. It publishes papers in the general domain of CAD plus in emerging fields like bio-CAD, nano-CAD, soft-CAD, garment-CAD, PLM, PDM, CAD data mining, CAD and the internet, CAD education, genetic algorithms and CAD engines. The journal is aimed at all developers and users of CAD technology to ptovide CAD solutions for various stages of design and manufacturing. The journal publishes all about Computer-Aided Design and Computer-Aided technologies.
There are concerns from Higher Education (HE) institutions and industry about the decline in standards of Technical Drawings (TD) due to the lack of understanding of basic principles and conventions that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. The purpose of this work is to develop and examine the overall effect as well as the impact of virtual and augmented reality -based methods and tools on the teaching and learning experience of technical drawing principles in the context of higher education settings. The development of tools and methods is based on the findings of a previous international study in three different categories covering the perception of TD education, assessing of TD knowledge and ability, and expectations of TD education.
Design greatly simplifies tasks, enhances daily life, and improves products and services. However, in the rehabilitation of disabled children, design often falls short. This paper seeks to highlight the intricate interplay between design and assistive technologies by shedding light on the challenges faced by disabled users with these products, especially cerebral palsy children. The paper explores literature indicating how these products can negatively affect user self-esteem, rehabilitation, and product adoption. It underscores the significance of integrating semantics and employing empathetic methods to strike a proper balance between aesthetics and functionality in the design development of assistive products. This approach aims to enhance children's perception and societal acceptance of these products, transforming them from standard hospital equipment to more empathy-centric solutions.
This case study examines a long-term study on patient experience to identify value generated through collaborative medical design research, in developing a scalp cooling device to prevent chemotherapy-induced alopecia (CIA)/hair-loss. Developing a new medical device is long and complex, requiring a cross-platform multi-disciplinary team. User feedback is essential to ensure continuous development to improve efficacy. Qualitative and quantitative data was gathered from chemotherapy patients using scalp cooling in 9 different countries. Analysis of patient experience captures the impact design research has had for scalp cooling patients globally and guides continuous development, placing the patient at the centre of the design method, driven primarily by the aim of maximizing treatment efficacy for all patients and promoting positive patient experiences. Overall, patient experience of scalp cooling using this device is highly positive and impacts significantly on five key areas of wellbeing. The outcomes will help develop an improved cap for global use.