The recent spread of low-cost and high-quality RGB-D and infrared sensors has supported the development of Natural User Interfaces (NUIs) in which the interaction is carried without the use of physical devices such as keyboards and mouse. In this paper, we propose a NUI based on dynamic hand gestures, acquired with RGB, depth and infrared sensors. The system is developed for the challenging automotive context, aiming at reducing the driver’s distraction during the driving activity. Specifically, the proposed framework is based on a multimodal combination of Convolutional Neural Networks whose input is represented by depth and infrared images, achieving a good level of light invariance, a key element in vision-based in-car systems. We test our system on a recent multimodal dataset collected in a realistic automotive setting, placing the sensors in an innovative point of view, i.e., in the tunnel console looking upwards. The dataset consists of a great amount of labelled frames containing 12 dynamic gestures performed by multiple subjects, making it suitable for deep learning-based approaches. In addition, we test the system on a different well-known public dataset, created for the interaction between the driver and the car. Experimental results on both datasets reveal the efficacy and the real-time performance of the proposed method.
22 July 2022 in IEEE Robotics and Automation Letters
Knowing the exact 3D location of workers and robots in a collaborative environment enables several real applications, such as the detection of unsafe situations or the study of mutual interactions for statistical and social purposes. In this paper, we propose a non-invasive and light-invariant framework based on depth devices and deep neural networks to estimate the 3D pose of robots from an external camera. The method can be applied to any robot without requiring hardware access to the internal states. We introduce a novel representation of the predicted pose, namely Semi-Perspective Decoupled Heatmaps (SPDH), to accurately compute 3D joint locations in world coordinates adapting efficient deep networks designed for the 2D Human Pose Estimation. The proposed approach, which takes as input a depth representation based on XYZ coordinates, can be trained on synthetic depth data and applied to real-world settings without the need for domain adaptation techniques. To this end, we present the SimBa dataset, based on both synthetic and real depth images, and use it for the experimental evaluation. Results show that the proposed approach, made of a specific depth map representation and the SPDH, overcomes the current state of the art.
In recent years, there has been a notable surge in the significance attributed to technologies facilitating secure and efficient cohabitation and collaboration between humans and machines, with a particular interest in robotic systems. A pivotal element in actualizing this novel and challenging collaborative paradigm involves different technical tasks, including the comprehension of 3D poses exhibited by both humans and robots through the utilization of non-intrusive systems, such as cameras. In this scenario, the availability of vision-based systems capable of detecting in real-time the robot’s pose are needed as a first step towards a safe and effective interaction to, for instance, avoid collisions. Therefore, in this work, we propose a vision-based system, referred as D-SPDH, able to estimate the 3D robot pose. The system is based on double-branch architecture and depth data as a single input; any additional information regarding the state of internal encoders of the robot is not required. The working scenario is the Sim2Real, i.e ., the system is trained only with synthetic data and then tested on real sequences, thus eliminating the time-consuming acquisition and annotation procedures of real data, common phases in deep learning algorithms. Moreover, we introduce SimBa ++ , a dataset featuring both synthetic and real sequences with new real-world double-arm movements, and that represents a challenging setting in which the proposed approach is tested. Experimental results show that our D-SPDH method achieves state-of-the-art and real-time performance, paving the way a possible future non-invasive systems to monitor human-robot interactions.
Synthetic dataset generation in Computer Vision, particularly for industrial applications, is still underexplored. Industrial defect segmentation, for instance, requires highly accurate labels, yet acquiring such data is costly and time-consuming. To address this challenge, we propose a novel diffusion-based pipeline for generating high-fidelity industrial datasets with minimal supervision. Our approach conditions the diffusion model on enriched bounding-box representations to produce precise segmentation masks, ensuring realistic and accurately localized defect synthesis. Compared to existing layout-conditioned generative methods, our approach improves defect consistency and spatial accuracy. We introduce two quantitative metrics to evaluate the effectiveness of our method and assess its impact on a downstream segmentation task trained on real and synthetic data. Our results demonstrate that diffusion-based synthesis can bridge the gap between artificial and real-world industrial data, fostering more reliable and cost-efficient segmentation models.