Markus König

Prof. Markus König

Chair of Computing in Engineering, Ruhr-Universitat Bochum, 44801 Bochum, Germany
orcid

Research Focus & Metrics

Academic Career Length

24Years (2003-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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7 January 2016 in Visualization in Engineering
Verified
Journal Article
Open access
PDF file
THThomas Hilfert
Thomas Hilfert
MKMarkus König
Markus König
Background: Presenting significant building or engineering 3D-models is a crucial part of the planning, construction and maintenance phases in terms of collaboration and understanding. Especially in complex or large-scale models, immersion is one of the major key factors for being able to intuitively perceive all aspects of the scene. A fully immersive system needs to give the user a large field-of-view with reduced latency for lifelike impression. Technologies such as VRwalls and shutter glasses can deliver high refresh rates, yet fail to give a large field-of-view. Head-mounted-devices for virtual reality fill this gap. Head tracking mechanisms translate movements of the user’s head into virtual camera movements and enable a natural way of examining models. Unlike a stereoscopic representation with projectors, point-of-view tracking can be achieved separately for each individual user. Hardware costs for such systems were very high in the past, but have dropped due to virtual reality systems now gaining traction in the mainstream gaming community. Methods: In this paper we present a way to build a low-cost, highly immersive virtual reality environment for engineering and construction applications. Furthermore, we present a method to simplify and partly automate the process of reusing digital building models, which are already used in construction, to create virtual scenes, instead of having to do parallel content creation for visualization. Using the Oculus Rift head-mounted display and the Leap Motion hand-tracking device, we show the possibilities of naturally interacting within a virtual space in different use cases. The software, based on the popular game engine Unreal Engine 4, will be used as a basis for further research and development. Results: Building Information Modeling data can be imported to UE4 with our presented plugin. Using an automated database for mapping materials to the geometry simplifies the process of importing Building Information Modeling entities. The refresh rate of the system stays within acceptable margins needed for virtual reality applications using head-mounted devices. Conclusions: Head-mounted devices present a great potential for the Architecture, Engineering and Construction industry, as a person can experience realistic first-person situations without having to care about injuries. Automated processes for the simplification of content creation, leveraging existing models, and the usage of visual programming languages enable even nonprogrammers to create scenarios to their needs.

20 September 2018
Verified
Book Chapter
Closed access
PDF file
ABAndré Borrmann
André Borrmann
MKMarkus König
Markus König
CKChristian Koch
Christian Koch
JBJakob Beetz
Jakob Beetz

1 February 2018 in Automation in Construction
Verified
Journal Article
Closed access
CKChristopher Kropp
Christopher Kropp
CKChristian Koch
Christian Koch
MKMarkus König
Markus König

1 March 2014 in Advances in Structural Engineering
Verified
Journal Article
Closed access
CKChristian Koch
Christian Koch
SPStephanie Paal
Stephanie Paal
ARA. Rashidi
A. Rashidi
Zhenhua ZhuZhenhua Zhu
Zhenhua Zhu
MKMarkus König
Markus König
IBIoannis Brilakis
Ioannis Brilakis
Large concrete structures need to be inspected in order to assess their current physical and functional state, to predict future conditions, to support investment planning and decision making, and to allocate limited maintenance and rehabilitation resources. Current procedures in condition and safety assessment of large concrete structures are performed manually leading to subjective and unreliable results, costly and time-consuming data collection, and safety issues. To address these limitations, automated machine vision-based inspection procedures have increasingly been proposed by the research community. This paper presents current achievements and open challenges in vision-based inspection of large concrete structures. First, the general concept of Building Information Modeling is introduced. Then, vision-based 3D reconstruction and as-built spatial modeling of concrete civil infrastructure are presented. Following that, the focus is set on structural member recognition as well as on concrete damage detection and assessment exemplified for concrete columns. Although some challenges are still under investigation, it can be concluded that vision-based inspection methods have significantly improved over the last 10 years, and now, as-built spatial modeling as well as damage detection and assessment of large concrete structures have the potential to be fully automated.

20 August 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
KSKatharina Sigalov
Katharina Sigalov
XYXuling Ye
Xuling Ye
MKMarkus König
Markus König
PHPhilipp Hagedorn
Philipp Hagedorn
FBFlorian Blum
Florian Blum
DGDominik Groß
Dominik Groß
Construction projects usually involve signing various contracts with specific billing procedures. In practice, dealing with complex contract structures causes significant problems, especially with regard to timely payment and guaranteed cash flow. Furthermore, a lack of transparency leads to a loss of trust. As a result, late or non-payment is a common problem in the construction industry. This paper presents the concept of implementing smart contracts for automated, transparent, and traceable payment processing for construction projects. Automated billing is achieved by combining Building Information Modeling (BIM) approaches with blockchain-based smart contracts. Thereby, parts of traditional construction contracts are transferred to a smart contract. The smart contract is set up using digital BIM-based tender documents and contains all of the relevant data for financial transactions. Once the contracted construction work has been accepted by the client, payments can be made automatically via authorized financial institutions. This paper describes the framework, referred to as BIMcontracts, the container-based data exchange, and the digital contract management workflow. It discusses the industry-specific requirements for blockchain and data storage and explains which technical and software architectural decisions were made. A case study is used to demonstrate the current implementation of the concept.

1 December 2018 in Automation in Construction
Verified
Journal Article
Closed access
HFHenk Freimuth
Henk Freimuth
MKMarkus König
Markus König