Known as an artificial intelligence subarea, Swarm Robotics is a developing study field investigating bio-inspired collaborative control approaches and integrates a huge collection of agents, reasonably plain robots, in a distributed and decentralized manner. It offers an inspiring essential platform for new researchers to be engaged and share new knowledge to examine their concepts in analytical and heuristic strategies. This paper introduces an overview of current activities in Swarm Robotics and examines the present literature in this area to establish to approach between a realistic swarm robotic system and real-world enforcements. First, we review several Swarm Intelligence concepts to define Swarm Robotics systems, reporting their essential qualities and features and contrast them to generic multi-robotic systems. Second, we report a review of the principal projects that allow realistic study of Swarm Robotics. We demonstrate knowledge regarding current hardware platforms and multi-robot simulators. Finally, the forthcoming promissory applications and the troubles to surpass with a view to achieving them have been described and analyzed.
Deep Learning models have presented promising results when applied to Agriculture 4.0. Among other applications, these models can be used in disease detection and fruit counting. Deep Learning models usually have many layers in the architecture and millions of parameters. This aspect hinders the use of Deep Learning on mobile devices as they require a large amount of processing power for inference. In addition, the lack of high-quality Internet connectivity in the field impedes the usage of cloud computing, pushing the processing towards edge devices. This work describes the proposal of an edge AI application to detect and map diseases in citrus orchards. The proposed system has low computational demand, enabling the use of low-footprint models for both detection and classification tasks. We initially compared AI algorithms to detect fruits on trees. Specifically, we analyzed and compared YOLO and Faster R-CNN. Then, we studied lean AI models to perform the classification task. In this context, we tested and compared the performance of MobileNetV2, EfficientNetV2-B0, and NASNet-Mobile. In the detection task, YOLO and Faster R-CNN had similar AI performance metrics, but YOLO was significantly faster. In the image classification task, MobileNetMobileV2 and EfficientNetV2-B0 obtained an accuracy of 100%, while NASNet-Mobile had a 98% performance. As for the timing performance, MobileNetV2 and EfficientNetV2-B0 were the best candidates, while NASNet-Mobile was significantly worse. Furthermore, MobileNetV2 had a 10% better performance than EfficientNetV2-B0. Finally, we provide a method to evaluate the results from these algorithms towards describing the disease spread using statistical parametric models and a genetic algorithm to perform the parameters’ regression. With these results, we validated the proposed pipeline, enabling the usage of adequate AI models to develop a mobile edge AI solution.
Real-time object detection in images is one of the most important areas in computer vision and finds applications in several fields, such as security systems, protection, independent vehicles, and robotics. Many of these applications need to use edge hardware platforms, and it is vital to know the performance of the object detector on these hardware platforms before developing the system. Therefore, in this work, we executed performance benchmark tests of the YOLOv7-tiny model for real-time object detection using a camera and three embedded hardware platforms: Raspberry Pi 4B, Jetson Nano, and Jetson Xavier NX. We tested and analyzed the NVIDIA platforms and their different power modes. The Raspberry Pi 4B achieved an average of 0.9 FPS. The Jetson Xavier NX achieved 30 FPS, the maximum possible FPS rate, in three power modes. In the tests, it was possible to notice that the maximum CPU clock of the Jetson Xavier NX impacts the FPS rate more than the GPU clock itself. The Jetson Nano achieved 7.4 and 5.2 FPS in its two power consumption modes.
Ecological environments research helps to assess the impacts on forests and managing forests. The usage of novel software and hardware technologies enforces the solution of tasks related to this problem. In addition, the lack of connectivity for large data throughput raises the demand for edge-computing-based solutions towards this goal. Therefore, in this work, we evaluate the opportunity of using a Wearable edge AI concept in a forest environment. For this matter, we propose a new approach to the hardware/software co-design process. We also address the possibility of creating wearable edge AI, where the wireless personal and body area networks are platforms for building applications using edge AI. Finally, we evaluate a case study to test the possibility of performing an edge AI task in a wearable-based environment. Thus, in this work, we evaluate the system to achieve the desired task, the hardware resource and performance, and the network latency associated with each part of the process. Through this work, we validated both the design pattern review and case study. In the case study, the developed algorithms could classify diseased leaves with a circa 90% accuracy with the proposed technique in the field. This results can be reviewed in the laboratory with more modern models that reached up to 96% global accuracy. The system could also perform the desired tasks with a quality factor of 0.95, considering the usage of three devices. Finally, it detected a disease epicenter with an offset of circa 0.5 m in a 6 m × 6 m × 12 m space. These results enforce the usage of the proposed methods in the targeted environment and the proposed changes in the co-design pattern.
The Industrial Internet of Things (IIoT) is expected to attract significant investments for industry. In this new environment, blockchain presents immediate potential in applications of the IIoT, offering several benefits to industrial cyberphysical systems.
The widespread availability of wearable devices is evolving them into cooperative systems. Communication and distribution aspects such as the Internet of Things, Wireless Body Area Networks, and Local Wireless Networks provide the means to develop multi-device platforms. Nevertheless, the field research environment presents a specific feature set, which increases the difficulty in the adoption of this technology. In this text, we review the main aspects of Field Research Gears and Wearable Devices. This review is made aiming to understand how to create cooperative systems based on wearable devices directed to the Field Research Context. For a better understanding, we developed a case study in which we propose a cooperative system architecture and provide validation aspects. For this matter, we provide an overview of a previous device architecture and study an integration proposal.