This page has only limited features, please log in for full access.
Citizens play a core role in sustainable cities as users of the services delivered by cities and as active participants in initiatives aimed at making cities more sustainable. This paper considers the role of citizens as information providers and discusses the conditions under which citizens can participate in the development of sustainable cities. The objective of this study is to document the sustainability of an urban transit system and evaluate its compliance, with citizen participation as a major contributor. The methodology used is intensive field visits, interviews, and a mixed analysis of Sant Andreu de Palomar District in Barcelona city. The circulating vehicles are quantitatively monitored, qualitative problems are detected, and the typology of vehicles and other aspects identified and detailed in the study are indicated. All this information is contrasted with that of the technological sensors in the sectors. The results indicate that vehicles in the current pattern of urban density planned under incorrect sensor operation influence sustainable behavior through agglomerative clustering. This paper provides recommendations for future urban sustainability assessment research, including the employment of mixed-methods research, among other strategies. This article is intended to assist policymakers and traffic engineers in evaluating the sustainability of urban transportation infrastructure projects considering citizens as sensors.
David Fonseca; Monica Sanchez-Sepulveda; Silvia Necchi; Enric Peña. Towards Smart City Governance. Case Study: Improving the Interpretation of Quantitative Traffic Measurement Data through Citizen Participation. Sensors 2021, 21, 5321 .
AMA StyleDavid Fonseca, Monica Sanchez-Sepulveda, Silvia Necchi, Enric Peña. Towards Smart City Governance. Case Study: Improving the Interpretation of Quantitative Traffic Measurement Data through Citizen Participation. Sensors. 2021; 21 (16):5321.
Chicago/Turabian StyleDavid Fonseca; Monica Sanchez-Sepulveda; Silvia Necchi; Enric Peña. 2021. "Towards Smart City Governance. Case Study: Improving the Interpretation of Quantitative Traffic Measurement Data through Citizen Participation." Sensors 21, no. 16: 5321.
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued.
David Fonseca; Janaina Cavalcanti; Enric Peña; Victor Valls; Mónica Sanchez-Sepúlveda; Fernando Moreira; Isidro Navarro; Ernesto Redondo. Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education. Sensors 2021, 21, 3102 .
AMA StyleDavid Fonseca, Janaina Cavalcanti, Enric Peña, Victor Valls, Mónica Sanchez-Sepúlveda, Fernando Moreira, Isidro Navarro, Ernesto Redondo. Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education. Sensors. 2021; 21 (9):3102.
Chicago/Turabian StyleDavid Fonseca; Janaina Cavalcanti; Enric Peña; Victor Valls; Mónica Sanchez-Sepúlveda; Fernando Moreira; Isidro Navarro; Ernesto Redondo. 2021. "Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education." Sensors 21, no. 9: 3102.
Hereby we present the first results of a Financed Research Project that focuses on the use of (Serious games) SG for training future architects and urban planner in the urban design context. After the first viability studies and tests in the creation of urban scenarios at intermediate scale, virtual simulation, vegetative environment and lighting, as well as basic gamification, the complete development of the teacher’s methodology proposal of the research project is outlined. First five urban scenarios have been selected in which the students of Máster y Grado de Arquitectura of the ETSABarcelona-UPC of landscape and urban design have developed of urban intervention projects from the local administration and neighborhood associations. These projects have been completed subsequently in different optional courses ICT, in which 3-D virtual scenarios have been created and rehearsed under a first basic gamification. Following with the project it has continued with other courses of Architectonic Representation degree, where final settings and designs have been created, according to the students´ interest in using Virtual Reality Technology. Afterwards the virtual models and scenarios were transferred to La Salle-Barcelona URL Architecture students in different courses of Representation tools, in order to continue with advanced gamification, HMD and analysis of its usage and their motivation. The results of these instructed processes have reached the administration, neighbors, professionals and general public.
Ernest Redondo; David Fonseca; Mónica Sánchez-Sepúlveda; Héctor Zapata; Isidro Navarro; Lluís Gimenez; Miguel Angel Pérez. EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design. Transactions on Petri Nets and Other Models of Concurrency XV 2020, 296 -314.
AMA StyleErnest Redondo, David Fonseca, Mónica Sánchez-Sepúlveda, Héctor Zapata, Isidro Navarro, Lluís Gimenez, Miguel Angel Pérez. EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design. Transactions on Petri Nets and Other Models of Concurrency XV. 2020; ():296-314.
Chicago/Turabian StyleErnest Redondo; David Fonseca; Mónica Sánchez-Sepúlveda; Héctor Zapata; Isidro Navarro; Lluís Gimenez; Miguel Angel Pérez. 2020. "EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 296-314.
Hereby we present the first results of a Research Funded Project that focuses on the use of SG (Serious Games) with citizen’s participation in urban design projects. After the early trials of HMD devices used by the neighbors in three urban scenarios, the complexity of obtaining results was confirmed due to the system limitations and users’ mistrust in spite of the scenes realism. Therefore, a contingency plan was defined, with a strategic variation, participating in events and expositions with big audience; a monographic hall of the architecture professional environment and an international exposition focused on video games. We were able to validate SG usefulness by testing the new use of HMD (Head Mounted Display) in great public gatherings and also a new interaction methodology through touch screens joined with screenings of great size in a semi immersive environment. By this means the user designs and modifies the scene in third person, navigating through it with the help of a joystick or using HMD as an alternative. The result of the screening has proven to be robust and stable along the time, it is accessible to all types of users and very encouraging. With this installation and the participation of the citizens in our project has increase exponentially, allowing us to validate the agility of itself by having different people playing simultaneously with it and taking data by automatically taking screen captures.
Ernest Redondo; Héctor Zapata; Isidro Navarro; David Fonseca; Lluís Gimenez; Miguel Ángel Pérez; Mónica Sánchez-Sepúlveda. GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events. Transactions on Petri Nets and Other Models of Concurrency XV 2020, 315 -332.
AMA StyleErnest Redondo, Héctor Zapata, Isidro Navarro, David Fonseca, Lluís Gimenez, Miguel Ángel Pérez, Mónica Sánchez-Sepúlveda. GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events. Transactions on Petri Nets and Other Models of Concurrency XV. 2020; ():315-332.
Chicago/Turabian StyleErnest Redondo; Héctor Zapata; Isidro Navarro; David Fonseca; Lluís Gimenez; Miguel Ángel Pérez; Mónica Sánchez-Sepúlveda. 2020. "GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 315-332.
The aim of this article is to study how students currently understand the conception of space through different media and how that understanding helps them to intervene in the space. Firstly, the process of teaching and learning as well as innovative supporting technologies are analysed, revealing the characteristics of the contemporary student profile and better ways of teaching according to it. Secondly, we describe the evaluation of an experiment with a virtual reality (VR) system for urban project design with students of architecture from two universities. The premise is that the technology used in VR is familiar to the current profile of students. This paper aims to study the advantages and disadvantages of this trend and to find a balance. To do so, we use a quantitative method to evaluate students' profiles and their level of satisfaction with the system. The results were obtained by a questionnaire and a survey, which show the role and use of technologies in the students' environment and the degree of satisfaction when using it in the educational processes. In line with our assumptions, the value of satisfaction in the use of an advanced visualization technology in the classroom reveals a high level of motivation, in general, with differentiation between students in their first and last phases of studies.
Monica V. Sanchez-Sepulveda; David Fonseca; Alicia García‐Holgado; Francisco José García‐Peñalvo; Jordi Franquesa; Ernesto Redondo; Fernando Moreira. Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles. Expert Systems 2020, 37, 1 .
AMA StyleMonica V. Sanchez-Sepulveda, David Fonseca, Alicia García‐Holgado, Francisco José García‐Peñalvo, Jordi Franquesa, Ernesto Redondo, Fernando Moreira. Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles. Expert Systems. 2020; 37 (5):1.
Chicago/Turabian StyleMonica V. Sanchez-Sepulveda; David Fonseca; Alicia García‐Holgado; Francisco José García‐Peñalvo; Jordi Franquesa; Ernesto Redondo; Fernando Moreira. 2020. "Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles." Expert Systems 37, no. 5: 1.
A computer-simulated reality and the human-machine interactions facilitated by computer technology and wearable computers may be used as an educational methodology that transforms the way students deal with information. This turns the learning process into a more participative and active process, which fits both the practical part of subjects and the learner’s profile, as students nowadays are more technology-savvy and familiar with current technological advances. This methodology is being used in architectural and urbanism degrees to support the design process and to help students visualize design alternatives in the context of existing environments. This paper proposes the use of virtual reality (VR) as a resource in the teaching of courses that focus on the design of urban spaces. A group of users—composed of architecture students and professionals related to the architecture field—participated in an immersing VR experience and had the opportunity to interact with the space that was being redesigned. Later, a quantitative tool was used in order to evaluate the effectiveness of virtual systems in the design of urban environments. The survey was designed using as a reference the competences required in the urbanism courses; this allowed the authors to identify positive and negative aspects in an objective way. The results prove that VR helps to expand digital abilities in complex representation and helps users in the evaluation and decision-making processes involved in the design of urban spaces.
Monica V. Sanchez-Sepulveda; Ricardo Torres-Kompen; David Fonseca; Jordi Franquesa-Sanchez. Methodologies of Learning Served by Virtual Reality: A Case Study in Urban Interventions. Applied Sciences 2019, 9, 5161 .
AMA StyleMonica V. Sanchez-Sepulveda, Ricardo Torres-Kompen, David Fonseca, Jordi Franquesa-Sanchez. Methodologies of Learning Served by Virtual Reality: A Case Study in Urban Interventions. Applied Sciences. 2019; 9 (23):5161.
Chicago/Turabian StyleMonica V. Sanchez-Sepulveda; Ricardo Torres-Kompen; David Fonseca; Jordi Franquesa-Sanchez. 2019. "Methodologies of Learning Served by Virtual Reality: A Case Study in Urban Interventions." Applied Sciences 9, no. 23: 5161.
Monica V. Sanchez-Sepulveda; Nuria Marti-Audi; David Fonseca-Escudero. Visual Technologies for Urban Design Competences in Architecture Education. Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality 2019, 726 -731.
AMA StyleMonica V. Sanchez-Sepulveda, Nuria Marti-Audi, David Fonseca-Escudero. Visual Technologies for Urban Design Competences in Architecture Education. Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality. 2019; ():726-731.
Chicago/Turabian StyleMonica V. Sanchez-Sepulveda; Nuria Marti-Audi; David Fonseca-Escudero. 2019. "Visual Technologies for Urban Design Competences in Architecture Education." Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality , no. : 726-731.
The paper is concerned with the design of virtual environments for collaborative design. The interests of citizens are coming to the forefront nowadays with the awareness that a livable city does not only consist of good infrastructure and sustainable energy supply but also citizen input and feedback. The project consists of a transversal research at the intersection between computer science, the teaching of future architects and multimedia engineers and the urban policies of the cities of the future in which citizen participation is fundamental. The hypothesis is based on demonstrating the following two statement: (1) The implementation of virtual gamified strategies in the field of urban design will generate an improvement in citizen participation by being a more dynamic, real and agile collaborative environment thanks to enhanced visual technologies and immersive. (2) Gamified strategies for the understanding of three-dimensional space improve spatial competencies of students generating greater motivation in their use and a degree of satisfaction high. First, we studied the contemporary student profile and better ways of teaching according to it. Second, rehearse and evaluate the teaching of the urban project incorporating collaborative design, immersive ICTs, gamification and citizen participation. Third, the data obtained from the quantitative assessment, exemplify the role and use of technologies, in the educational processes to improve the students’ motivation, involvement and way of learning.
Monica V. Sanchez-Sepulveda; David Fonseca; Jordi Franquesa; Ernesto Redondo; Fernando Moreira; Sergi Villagrasa; Enric Peña; Nuria Martí; Xavier Canaleta; José Antonio Montero. Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development. Transactions on Petri Nets and Other Models of Concurrency XV 2019, 253 -269.
AMA StyleMonica V. Sanchez-Sepulveda, David Fonseca, Jordi Franquesa, Ernesto Redondo, Fernando Moreira, Sergi Villagrasa, Enric Peña, Nuria Martí, Xavier Canaleta, José Antonio Montero. Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development. Transactions on Petri Nets and Other Models of Concurrency XV. 2019; ():253-269.
Chicago/Turabian StyleMonica V. Sanchez-Sepulveda; David Fonseca; Jordi Franquesa; Ernesto Redondo; Fernando Moreira; Sergi Villagrasa; Enric Peña; Nuria Martí; Xavier Canaleta; José Antonio Montero. 2019. "Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 253-269.
At present, university professors lack the tools to know which is the most sustainable activity and/or strategy that should be incorporated into large-group theoretical classes in order to improve our students’ learning process whilst taking each scenario into account. These scenarios have different order thinking levels, numbers of students, available time, classroom size and professor skills, among other factors to consider. In architecture schools we have this problem in theoretical lectures. This project has developed and applied a new multi-criteria decision making tool incorporating a mathematical algorithm in order to choose the best set of active learning activities for each case for these lectures in architectural technology courses. This process has relied on seminars involving experts and the use of The Integrated Value Model for Sustainable Assessment. This tool has been very useful to solve the aforementioned problems because architecture professors have been able to choose the most sustainable activity for each scenario considering the alternative sustainability indexes. This first application has been highly useful to assist professors to incorporate active learning methodologies in their classes and to promote lecturers’ management of their course contents and time. Future improved versions of this tool will increase its interactivity and broaden its scope.
Oriol Pons; Jordi Franquesa; S. M. Amin Hosseini. Integrated Value Model to Assess the Sustainability of Active Learning Activities and Strategies in Architecture Lectures for Large Groups. Sustainability 2019, 11, 2917 .
AMA StyleOriol Pons, Jordi Franquesa, S. M. Amin Hosseini. Integrated Value Model to Assess the Sustainability of Active Learning Activities and Strategies in Architecture Lectures for Large Groups. Sustainability. 2019; 11 (10):2917.
Chicago/Turabian StyleOriol Pons; Jordi Franquesa; S. M. Amin Hosseini. 2019. "Integrated Value Model to Assess the Sustainability of Active Learning Activities and Strategies in Architecture Lectures for Large Groups." Sustainability 11, no. 10: 2917.
A nadie se le escapa la vertiginosa transformación y el constante cambio que continuamente experimenta nuestra sociedad. Ello repercute de manera muy especial en los procesos de formación, ya que además de hacerse imperiosa la revisión de contenidos, se hace imprescindible replantear también las estructuras docentes, metodologías y sistemas de aprendizaje. En este texto se valoran algunos cambios en la práctica docente del Departamento de Urbanismo y Ordenación del Territorio (DUOT) de la Escuela de Arquitectura de Barcelona en los últimos años, así como su encaje en un contexto más amplio.
Jordi Franquesa Sánchez; Joaquín Sabaté Bel. El Departament d’Urbanisme i Ordenació del Territori (DUOT) y la enseñanza del Urbanismo. ZARCH 2019, 12 -27.
AMA StyleJordi Franquesa Sánchez, Joaquín Sabaté Bel. El Departament d’Urbanisme i Ordenació del Territori (DUOT) y la enseñanza del Urbanismo. ZARCH. 2019; (12):12-27.
Chicago/Turabian StyleJordi Franquesa Sánchez; Joaquín Sabaté Bel. 2019. "El Departament d’Urbanisme i Ordenació del Territori (DUOT) y la enseñanza del Urbanismo." ZARCH , no. 12: 12-27.
Monica V. Sanchez-Sepulveda; David Fonseca; Xavier Calvo; Isidro Navarro; Jordi Franquesa; Ernest Redondo; Marc Gené. Innovation in Urban Design Education. Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality 2018, 729 -736.
AMA StyleMonica V. Sanchez-Sepulveda, David Fonseca, Xavier Calvo, Isidro Navarro, Jordi Franquesa, Ernest Redondo, Marc Gené. Innovation in Urban Design Education. Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality. 2018; ():729-736.
Chicago/Turabian StyleMonica V. Sanchez-Sepulveda; David Fonseca; Xavier Calvo; Isidro Navarro; Jordi Franquesa; Ernest Redondo; Marc Gené. 2018. "Innovation in Urban Design Education." Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality , no. : 729-736.
Xavier Calvo; Monica V. Sanchez-Sepulveda; David Fonseca; Nick Van Der Graaf; Miquel Sans; Marc Gené; Isidro Navarro; Sergi Villagrasa; Ernest Redondo. Qualitative assessment of urban virtual interactive environments for educational proposals. Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality 2018, 716 -722.
AMA StyleXavier Calvo, Monica V. Sanchez-Sepulveda, David Fonseca, Nick Van Der Graaf, Miquel Sans, Marc Gené, Isidro Navarro, Sergi Villagrasa, Ernest Redondo. Qualitative assessment of urban virtual interactive environments for educational proposals. Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality. 2018; ():716-722.
Chicago/Turabian StyleXavier Calvo; Monica V. Sanchez-Sepulveda; David Fonseca; Nick Van Der Graaf; Miquel Sans; Marc Gené; Isidro Navarro; Sergi Villagrasa; Ernest Redondo. 2018. "Qualitative assessment of urban virtual interactive environments for educational proposals." Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality , no. : 716-722.
The cities in which we live are changing rapidly, presenting the scenery to debate future visions of transformative designs and its impact on the city. In order to take advantage of the changes and opportunities offered by the inclusion of digital technologies, an accommodation of the digital transformation into the visualization of Urbanism is required. It is a challenge for organizations and society to question the status quo and experiment often. The discussion about the increasing integration of digital technologies in urban spaces involves a number of questions relating to the complex processes of transformation that impact cities, like economic, social, political, and environmental. The main goal of the paper is to present the use of Digital Transformation in processes of urban design through technological innovation in which the diverse forms of active citizenship operate from below as agents of innovation, inclusion and social development. The results showed that it is possible to empower Digital Transformation – as for example the use Augmented and Virtual Reality (AR/VR) systems in collaborative urban design – to improve public motivation, implication, and satisfaction in urban decision-making processes.
Mónica Sanchez-Sepulveda; David Fonseca; Jordi Franquesa; Ernesto Redondo. Virtual interactive innovations applied for digital urban transformations. Mixed approach. Future Generation Computer Systems 2018, 91, 371 -381.
AMA StyleMónica Sanchez-Sepulveda, David Fonseca, Jordi Franquesa, Ernesto Redondo. Virtual interactive innovations applied for digital urban transformations. Mixed approach. Future Generation Computer Systems. 2018; 91 ():371-381.
Chicago/Turabian StyleMónica Sanchez-Sepulveda; David Fonseca; Jordi Franquesa; Ernesto Redondo. 2018. "Virtual interactive innovations applied for digital urban transformations. Mixed approach." Future Generation Computer Systems 91, no. : 371-381.
The architectural students must acquire for their professional future the comprehension of the space and the usage of the urban projects. In this sense, the possibilities offered by interactive visualization platforms, typically used for the creation of computerized games, can be especially useful given their power and versatility (for example through the process of rendering a scene with lights, textures and materials in real time). The present article contextualizes three-dimensional interactive visualization systems in architectural education, and explains the development of the main interactions for students, with elements of urban furniture, under the programming in Unreal.
Xavier Calvo; David Fonseca; Mónica Sánchez-Sepúlveda; Daniel Amo; Josep Llorca; Ernesto Redondo. Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces. Algorithms and Data Structures 2018, 128 -140.
AMA StyleXavier Calvo, David Fonseca, Mónica Sánchez-Sepúlveda, Daniel Amo, Josep Llorca, Ernesto Redondo. Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces. Algorithms and Data Structures. 2018; ():128-140.
Chicago/Turabian StyleXavier Calvo; David Fonseca; Mónica Sánchez-Sepúlveda; Daniel Amo; Josep Llorca; Ernesto Redondo. 2018. "Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces." Algorithms and Data Structures , no. : 128-140.
Monica V. Sanchez-Sepulveda. Construir la ciudad desde los espacios públicos: herramientas de análisis y evaluación de tipologías urbanas para la integración socio-espacial. Revista de Urbanismo 2015, 17, 1 .
AMA StyleMonica V. Sanchez-Sepulveda. Construir la ciudad desde los espacios públicos: herramientas de análisis y evaluación de tipologías urbanas para la integración socio-espacial. Revista de Urbanismo. 2015; 17 (32):1.
Chicago/Turabian StyleMonica V. Sanchez-Sepulveda. 2015. "Construir la ciudad desde los espacios públicos: herramientas de análisis y evaluación de tipologías urbanas para la integración socio-espacial." Revista de Urbanismo 17, no. 32: 1.