Andrzej Paszkiewicz

Prof. Andrzej Paszkiewicz

Rzeszow University of Technology
orcid

Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
30 April 2021 in Sustainability
Verified
Journal Article
Open access
PDF file
APAndrzej Paszkiewicz
Andrzej Paszkiewicz
MSMateusz Salach
Mateusz Salach
Paweł DymoraPaweł Dymora
Paweł Dymora
Marek BolanowskiMarek Bolanowski
Marek Bolanowski
Grzegorz BudzikGrzegorz Budzik
Grzegorz Budzik
PKPrzemysław Kubiak
Przemysław Kubiak
This paper presents an entirely new approach to the use of virtual reality (VR) in the educational process for the needs of Industry 4.0. It is based on the proposed comprehensive methodology, including the design, creation, implementation and evaluation of individual courses implemented in a VR environment. An essential feature of the new methodology is its universality and comprehensiveness. Thanks to that, it can be applied in such areas as higher education, aviation, automotive, shipbuilding, energy and many others. The paper also identifies the significant advantages and disadvantages of VR-based education that may determine its use scope and profile. In addition, on the basis of the proposed methodology, a model of a training station using VR technology has been developed to enable the realization of training classes in the field of firefighting activities that should be undertaken during the hazard arising from the operation of a numerically controlled production machine. Results of the conducted training using this station were also presented. The study showed the potential of training based on a virtual environment to improve participants’ skills and knowledge. The development and implementation of adequate courses in the VR environment can reduce costs and increase the safety and efficiency of employees’ performed activities.

25 April 2021 in Materials
Verified
Journal Article
Open access
PDF file
Grzegorz BudzikGrzegorz Budzik
Grzegorz Budzik
Joanna WoźniakJoanna Woźniak
Joanna Woźniak
APAndrzej Paszkiewicz
Andrzej Paszkiewicz
ŁPŁukasz Przeszłowski
Łukasz Przeszłowski
TDTomasz Dziubek
Tomasz Dziubek
MDMariusz Dębski
Mariusz Dębski
The objective of this publication is to present a quality control methodology for additive manufacturing products made of polymer materials, where the methodology varies depending on the intended use. The models presented in this paper are divided into those that are manufactured for the purpose of visual presentation and those that directly serve the needs of the manufacturing process. The authors also a propose a comprehensive control system for the additive manufacturing process to meet the needs of Industry 4.0. Depending on the intended use of the models, the quality control process is divided into three stages: data control, manufacturing control, and post-processing control. Research models were made from the following materials: RGD 720 photopolymer resin (PolyJet method), ABS M30 thermoplastic (FDM method), E-Partial photopolymer resin (DLP method), PLA thermoplastic (FFF method), and ABS thermoplastic (MEM method). The applied measuring tools had an accuracy of at least an order of magnitude higher than that of the manufacturing technologies used. The results show that the PolyJet method is the most accurate, and the MEM method is the least accurate. The findings also confirm that the selection of materials, 3D printing methods, and measurement methods should always account not only for the specificity and purpose of the model but also for economic aspects, as not all products require high accuracy and durability.

20 August 2020 in Processes
Verified
Journal Article
Open access
PDF file
APAndrzej Paszkiewicz
Andrzej Paszkiewicz
Marek BolanowskiMarek Bolanowski
Marek Bolanowski
Grzegorz BudzikGrzegorz Budzik
Grzegorz Budzik
ŁPŁukasz Przeszłowski
Łukasz Przeszłowski
Mariusz OleksyMariusz Oleksy
Mariusz Oleksy
This paper presents the process for creating an integrated design and manufacturing environment supporting 3D printing as part of the structure of Industry 4.0. This process is based on a developed framework for the design of modern automated and computerized infrastructure. The task of the described system is to combine all the steps included in the operating range of incremental systems based on an IT platform by integrating data from individual areas, such as IT systems supporting remote 3D printing. The proposed framework for incremental processes is a universal solution that can be defined in detail by a single organizational unit running 3D printing, as well as by a cluster of entities related to 3D printing. In the initial phase, the framework design includes a set of guidelines for IT (Information Technology) systems that facilitate the construction of individual elements and the creation of communication interfaces. In subsequent stages, the framework may already implement elements of the access and communication program interface, as well as guidelines for the industrial components to be included. The proposed framework for additive technologies is based on modern IT tools that enable the creation of geographically and functionally possible prototyping systems that can be integrated into the structure of Industry 4.0. To create optimal processes and economic systems, the principles of the construction and integration of individual services and equipment were developed. This new comprehensive approach is proposed in the present paper as a coherent framework. Moreover, the proposed solution has great potential for use in the design and production processes of various industries, such as chemicals, materials and construction.

17 December 2020 in Polymers
Verified
Journal Article
Open access
PDF file
Paweł TurekPaweł Turek
Paweł Turek
Grzegorz BudzikGrzegorz Budzik
Grzegorz Budzik
JSJarosław Sęp
Jarosław Sęp
Mariusz OleksyMariusz Oleksy
Mariusz Oleksy
Jerzy JózwikJerzy Józwik
Jerzy Józwik
DŻDamian Żelechowski
Damian Żelechowski
An important factor having an impact on the condition of machine parts is their surface topography. For instance, in the production of a molded element in casting or injection molding processes, the surface topography of the molding cavity has a significant impact on the surface condition of the product. An analysis of the wear of a mold made with the PolyJet technique was performed in this work, and we examined the surface topography using the stylus method after casting a wax model of the turbine blade. The surface topographies showed a gradual degradation of the mold cavity surface. After the manufacture of 40 castings, there was a significant deformation of the microstructure of the mold cavity. The maximum height value (Sz) parameter had the most dynamic change from 18.980 to 27.920 μm. Its growth dynamics are mainly influenced by maximum peak height (Sp) rather than the maximum pit height (Sv) parameter. In the case of the root mean square height (Sq) and arithmetic mean height (Sa), their gradual increases can be seen from 2.578 to 3.599 μm and from 2.038 to 2.746 μm. In the case of the value of the skewness (Ssk) parameter, a small positive skew was observed. As for the kurtosis (Sku) values, the distributions are clearly leptokurtic.

31 December 2021 in Energies
Verified
Journal Article
Open access
PDF file
APAndrzej Paszkiewicz
Andrzej Paszkiewicz
MSMateusz Salach
Mateusz Salach
Dominik StrzalkaDominik Strzalka
Dominik Strzalka
Grzegorz BudzikGrzegorz Budzik
Grzegorz Budzik
Alicja NikodemAlicja Nikodem
Alicja Nikodem
MWMarcin Witek
Marcin Witek
Areas of experience allow for the acquisition and consolidation of both existing knowledge and skills. These are significant factors in the training of staff members for companies in the Industry 4.0 area. One of the currently available modern tools used in the teaching process is virtual reality (VR) technology. This technology, due to its high level of immersion and involvement of the different senses, and the need to focus on the performed activities, allows one to develop skills in solving various tasks and problems. The extended VR environment enables the creation of diverse teaching scenarios adapted to the needs of industry. This paper presents the possibility of building training scenarios in the field of digital techniques. The software solution, developed and presented by the authors, uses elements of computer game mechanics and is designed to familiarize students with the idea of digital circuits, their construction, logical implementation and application. This paper also presents a comparison of the features of different forms of education used in teaching digital techniques, as well as a comparison of these forms, from the point of view of the student and his/her perceptions.

14 September 2022
Verified
Book Chapter
Closed access
PDF file
Marek BolanowskiMarek Bolanowski
Marek Bolanowski
KŻKamil Żak
Kamil Żak
APAndrzej Paszkiewicz
Andrzej Paszkiewicz
Maria GanzhaMaria Ganzha
Maria Ganzha
Marcin PaprzyckiMarcin Paprzycki
Marcin Paprzycki
Carlos Enrique Palau SalvadorCarlos Enrique Palau Salvador
Carlos Enrique Palau Salvador
The aim of this contribution is to analyse practical aspects of the use of REST APIs and gRPC to realize communication tasks in applications in microservice-based ecosystems. On the basis of performed experiments, classes of communication tasks, for which given technology performs data transfer more efficiently, have been established. This, in turn, allows formulation of criteria for the selection of appropriate communication methods for communication tasks to be performed in an application using microservices-based architecture.