José Miguel Mota Macías

Mr. José Miguel Mota Macías

orcid

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 January 2018 in Computers and Electrical Engineering
Verified
Journal Article
Closed access
JMJosé Miguel Mota Macías
José Miguel Mota Macías
IRIván Ruiz
Iván Ruiz
JDJuan Manuel Dodero
Juan Manuel Dodero
IAInmaculada Arnedillo-Sánchez
Inmaculada Arnedillo-Sánchez

18 October 2017
Verified
Conference Paper
Open access
PDF file
JDJuan Manuel Dodero
Juan Manuel Dodero
JMJosé Miguel Mota Macías
José Miguel Mota Macías
IRIván Ruiz
Iván Ruiz

11 December 2019 in Sensors
Verified
Journal Article
Open access
IRIván Ruiz
Iván Ruiz
JMJosé Miguel Mota Macías
José Miguel Mota Macías
TPTatiana Person
Tatiana Person
José María Rodríguez CorralJosé María Rodríguez Corral
José María Rodríguez Corral
JDJuan Manuel Dodero
Juan Manuel Dodero
The Internet of Things enables experts of given domains to create smart user experiences for interacting with the environment. However, development of such experiences requires strong programming skills, which are challenging to develop for non-technical users. This paper presents several extensions to the block-based programming language used in App Inventor to make the creation of mobile apps for smart learning experiences less challenging. Such apps are used to process and graphically represent data streams from sensors by applying map-reduce operations. A workshop with students without previous experience with Internet of Things (IoT) and mobile app programming was conducted to evaluate the propositions. As a result, students were able to create small IoT apps that ingest, process and visually represent data in a simpler form as using App Inventor’s standard features. Besides, an experimental study was carried out in a mobile app development course with academics of diverse disciplines. Results showed it was faster and easier for novice programmers to develop the proposed app using new stream processing blocks.

6 April 2019 in Software and Systems Modeling
Verified
Journal Article
Closed access
PDF file
IRIván Ruiz
Iván Ruiz
TPTatiana Person
Tatiana Person
JDJuan Manuel Dodero
Juan Manuel Dodero
JMJosé Miguel Mota Macías
José Miguel Mota Macías
Javier MerchánJavier Merchán
Javier Merchán

20 October 2022 in Universal Access in the Information Society
Verified
Journal Article
Open access
PDF file
RBRubén Baena-Perez
Rubén Baena-Perez
IRIván Ruiz
Iván Ruiz
JMJosé Miguel Mota Macías
José Miguel Mota Macías
Anke BernsAnke Berns
Anke Berns
Antonio BalderasAntonio Balderas
Antonio Balderas
The COVID-19 pandemic has led to face-to-face activities being developed in a virtual format that often offers a poor experience in areas such as education. Virtual Learning Environments have improved in recent years thanks to new technologies such as Virtual Reality or Chatbots. However, creating Virtual Learning Environments requires advanced programming knowledge, so this work is aimed to enable teachers to create these new environments easily. This work presents a set of extensions for App Inventor that facilitate the authoring of mobile learning apps that use Chatbots in a Virtual Reality environment, while simultaneously monitoring of student activity. This proposal is based on integrating block-based languages and Business Process Model and Notation diagrams. The developed extensions were successfully implemented in an educational app called Let’s date!. A quantitative analysis of the use of these extensions in App Inventor was also carried out, resulting in a significant reduction in the number of blocks required. The proposed contribution has demonstrated its validity in creating virtual learning environments through visual programming and modelling, reducing development complexity.

5 September 2022 in Social Work Education
Verified
Journal Article
Closed access
MMMª Ángeles Minguela-Recover
Mª Ángeles Minguela-Recover
PGPilar Munuera Gómez
Pilar Munuera Gómez
RBRuben Baena-Pérez
Ruben Baena-Pérez
JMJosé Miguel Mota Macías
José Miguel Mota Macías
This pioneering study in Spain in this specific area of knowledge, social work and social services, is framed around the incorporation of Virtual Reality (VR) in the social work teaching-learning process using 360º videos during the COVID-19 pandemic. Owing to the impossibility of face-to-face interaction, in order to put theory into practice, a VR simulation application—the Innovation Social Work App (iSWAPP) – was developed (intellectual property registration number 04/2021/491). In order to study the factors that determine the predisposition of social work students to use VR as a complementary pedagogical tool in the theory-practice learning process to acquire professional skills, a quantitative analysis was performed using the Technology Acceptance Model (TAM). The study was performed in May 2021 during the COVID-19 pandemic with a sample comprising 42 social work undergraduates at the University of Cádiz. The most significant results were the opportunities and potential of VR in the teaching-learning process, especially in teaching practice. The conclusions of the study show that 360° VR enables progress to be made in response to the structural need to build positive bidirectional synergies between theory and practice in social work in order to improve the quality of professional intervention.