The visual modality is central to both reception and expression of human creativity. Creativity assessment paradigms, such as structured drawing tasks Barbot (2018), seek to characterize this key modality of creative ideation. However, visual creativity assessment paradigms often rely on cohorts of expert or naïve raters to gauge the level of creativity of the outputs. This comes at the cost of substantial human investment in both time and labor. To address these issues, recent work has leveraged the power of machine learning techniques to automatically extract creativity scores in the verbal domain (e.g., SemDis; Beaty & Johnson 2021). Yet, a comparably well-vetted solution for the assessment of visual creativity is missing. Here, we introduce AuDrA – an Automated Drawing Assessment platform to extract visual creativity scores from simple drawing productions. Using a collection of line drawings and human creativity ratings, we trained AuDrA and tested its generalizability to untrained drawing sets, raters, and tasks. Across four datasets, nearly 60 raters, and over 13,000 drawings, we found AuDrA scores to be highly correlated with human creativity ratings for new drawings on the same drawing task (r = .65 to .81; mean = .76). Importantly, correlations between AuDrA scores and human raters surpassed those between drawings’ elaboration (i.e., ink on the page) and human creativity raters, suggesting that AuDrA is sensitive to features of drawings beyond simple degree of complexity. We discuss future directions, limitations, and link the trained AuDrA model and a tutorial (https://osf.io/kqn9v/) to enable researchers to efficiently assess new drawings.
1 August 2023 in Psychology of Aesthetics, Creativity, and the Arts
Creativity is increasingly recognized as a core competency for the 21st century, making its development a priority in education, research, and industry. To effectively cultivate creativity, researchers and educators need reliable and accessible assessment tools. Recent software developments have significantly enhanced the administration and scoring of creativity measures; however, existing software often requires expertise in experiment design and computer programming, limiting its accessibility to many educators and researchers. In the current work, we introduce CAP—the Creativity Assessment Platform—a free web application for building creativity assessments, collecting data, and automatically scoring responses (cap.ist.psu.edu). CAP allows users to create custom creativity assessments in ten languages using a simple, point-and-click interface, selecting from tasks such as the Short Story Task, Drawing Task, and Scientific Creative Thinking Test. Users can automatically score task responses using machine learning models trained to match human creativity ratings—with multilingual capabilities, including the new Cross-Lingual Alternate Uses Scoring (CLAUS), a large language model achieving strong prediction of human creativity ratings in ten languages. CAP also provides a centralized dashboard to monitor data collection, score assessments, and automatically generate text for a Methods section based on the study’s tasks, metrics, and instructions—with a single click—promoting transparency and reproducibility in creativity assessment. Designed for ease of use, CAP aims to democratize creativity measurement for researchers, educators, and everyone in between.
Creative problem-solving is a naturalistic form of creative thinking involving the generation of solutions that are not only original but also of high quality (i.e., plausible and effective). Naturalistic tasks that evaluate both originality and quality are vital for the promotion of creativity in real-world settings—yet scoring such tasks remains challenging, due to costly human labor required to manually rate task responses. Past work has shown that large language models (LLMs) can be trained to predict human originality ratings of responses to tests of divergent thinking. In the present research, we extend this work to creative problem-solving, examining whether both originality and quality can be automatically scored for a naturalistic creativity task. We gathered data from 10 studies, amounting to 3,235 participants who completed a creative problem-solving task (CPST). We then fine-tuned two open-source LLMs, RoBERTa and GPT-2, to predict human ratings of originality and quality on the CPST, and compared their performance to two other scoring methods: elaboration (i.e., word count) and semantic distance. We found that RoBERTa and GPT-2 models predict solution quality (RoBERTa, r = .83; GPT-2, r = .83) better than solution originality (RoBERTa, r = .79; GPT-2, r = .80). Moreover, we found that both models outperformed elaboration and semantic distance methods and generalized to new CPST items not present in their training set. We therefore show for the first time that naturalistic creativity tasks can be automatically scored for both originality and quality. Open access is provided to the models and training data.
1 May 2020 in Journal of Experimental Psychology: Learning, Memory, and Cognition
In accord with structural alignment theory, same-category comparison opportunities within a classification learning task should promote relational category acquisition. However, a straightforward merging of the classification paradigm with copresentation of same-category item pairs does not yield an advantage relative to an equal number of single-item exposures. In 3 experiments, we explore the hypothesis that the traditional classification learning mode (guess-and-correct) and comparison have a previously unforeseen incompatibility. In Experiment 1, we test this hypothesis by contrasting classification with supervised observational learning (passive study of labeled examples) under 3 presentation formats: same-category pairs, mixed pairs, and single-item. We find an observational advantage with samecategory pairs and produce the elusive advantage over single-item exposures. In Experiment 2, we assess the generality of the learning mode effect by testing both same- and different-category comparison. The observational advantage replicates and extends to different-category comparison-although, we do not find a significant difference between the 2 types of comparison. In Experiment 3, relative to the classification mode, we find enhanced performance in an intermediate learning mode between classification and observation in which participants are instructed to make a covert category guess (without making an actual response) before seeing the correct category label. Implications and interpretationsincluding our interpretation that the performance emphasis inherent in classification learning undermines the benefits that arise from comparison opportunities-are discussed.