During the last decade a new trend of approaches has emerged, which considers models not just documentation artefacts, but also central artefacts in the software engineering field, allowing the creation or automatic execution of software systems starting from those models. These proposals have been classified generically as Model-Driven Engineering (MDE) and share common concepts and terms that need to be abstracted, discussed and understood. This paper presents a survey on MDE based on a unified conceptual model that clearly identifies and relates these essential concepts, namely the concepts of system, model, metamodel, modeling language, transformations, software platform, and software product. In addition, this paper discusses the terminologies relating MDE, MDD, MDA and others. This survey is based on earlier work, however, contrary to those, it intends to give a simple, broader and integrated view of the essential concepts and respective terminology commonly involved in the MDE, answering to key questions such as: What is a model? What is the relation between a model and a metamodel? What are the key facets of a modeling language? How can I use models in the context of a software development process? What are the relations between models and source code artefacts and software platforms? and What are the relations between MDE, MDD, MDA and other MD approaches
20 April 2015 in IEEE Transactions on Intelligent Transportation Systems
This paper discusses the results of applied research on the eco-driving domain based on a huge data set produced from a fleet of Lisbon's public transportation buses for a three-year period. This data set is based on events automatically extracted from the control area network bus and enriched with GPS coordinates, weather conditions, and road information. We apply online analytical processing (OLAP) and knowledge discovery (KD) techniques to deal with the high volume of this data set and to determine the major factors that influence the average fuel consumption, and then classify the drivers involved according to their driving efficiency. Consequently, we identify the most appropriate driving practices and styles. Our findings show that introducing simple practices, such as optimal clutch, engine rotation, and engine running in idle, can reduce fuel consumption on average from 3 to 5l/100 km, meaning a saving of 30 l per bus on one day. These findings have been strongly considered in the drivers' training sessions.
In this work is proposed the design of a system to create and handle Electric Vehicles (EV) charging procedures, based on intelligent process. Due to the electrical power distribution network limitation and absence of smart meter devices, Electric Vehicles charging should be performed in a balanced way, taking into account past experience, weather information based on data mining, and simulation approaches. In order to allow information exchange and to help user mobility, it was also created a mobile application to assist the EV driver on these processes. This proposed Smart Electric Vehicle Charging System uses Vehicle-to-Grid (V2G) technology, in order to connect Electric Vehicles and also renewable energy sources to Smart Grids (SG). This system also explores the new paradigm of Electrical Markets (EM), with deregulation of electricity production and use, in order to obtain the best conditions for commercializing electrical energy.
Sustainable development was defined by the UN in 1987 as development that meets the needs of the present without compromising the ability of future generations to meet their own needs, and this is a core concept in this paper. This work acknowledges the three dimensions of sustainability, i.e., economic, social, and environmental, but its focus is on this last one. A digital twin (DT) is frequently described as a physical entity with a virtual counterpart, and the data, connections between the two, implying the existence of connectors and blocks for efficient and effective data communication. This paper provides a meta systematic literature review (SLR) (i.e., an SLR of SLRs) regarding the sustainability requirements of DT-based systems. Numerous papers on the subject of DT were also selected because they cited the analyzed SLRs and were considered relevant to the purposes of this research. From the selection and analysis of 29 papers, several limitations and challenges were identified: the perceived benefits of DTs are not clearly understood; DTs across the product life cycle or the DT life cycle are not sufficiently studied; it is not clear how DTs can contribute to reducing costs or supporting decision-making; technical implementation of DTs must be improved and better integrated in the context of the IoT; the level of fidelity of DTs is not entirely evaluated in terms of their parameters, accuracy, and level of abstraction; and the ownership of data stored within DTs should be better understood. Furthermore, from our research, it was not possible to find a paper discussing DTs only in regard to environmental sustainability.
Nowadays mobile applications are becoming increasingly more present in our daily life, allowing people to perform several tasks through the use of smartphones, tablets or equivalent devices. Despite the great benefits in terms of innovation and in the variety of available solutions, the rapid and continuous growth of the mobile market has resulted in some fragmentation of the platforms that support each mobile device. The existence of different mobile operating systems with different programming languages and development tools can be a problem when someone wants to release an application in as many platforms as possible. The typical approach of simply rewriting the application for each one of those platforms is usually impracticable either in terms of budget or development time, requiring a bigger effort to be made. Therefore, a solution that could generate an application for several platforms (multi or cross-platform) without compromising the overall quality of the application would decrease the time to market of the application and increase enormously the number of potential users. Providentially, during the last years some effort has been conducted to tackle this problem, especially with the emergence of tools and frameworks that facilitate the development of crossplatform mobile applications. This paper focuses on these technologies and attempts to provide a global view of the actual state of this area.