Diego Peluffo-Ordóñez

Prof. Diego Peluffo-Ordóñez

SDAS Research Group
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Open to collaborate in research on theoretical and applied m...

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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20 June 2022 in Applied Sciences
Verified
Journal Article
Open access
PDF file
LALuis Omar Alpala
Luis Omar Alpala
DQDario Jesus Quiroga_Parra
Dario Jesus Quiroga_Parra
Juan Carlos TorresJuan Carlos Torres
Juan Carlos Torres
Diego Peluffo-OrdóñezDiego Peluffo-Ordóñez
Diego Peluffo-Ordóñez
Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging “hands-on” training experience. Today, VR applications leverage rich interactivity in a virtual environment without real-world consequences to optimize training programs in companies and educational institutions. Therefore, the main objective of this article was to improve the collaboration and communication practices in 3D virtual worlds with VR and metaverse focused on the educational and productive sector in smart factory. A key premise of our work is that the characteristics of the real environment can be replicated in a virtual world through digital twins, wherein new, configurable, innovative, and valuable ways of working and learning collaboratively can be created using avatar models. To do so, we present a proposal for the development of an experimental framework that constitutes a crucial first step in the process of formalizing collaboration in virtual environments through VR-powered metaverses. The VR system includes functional components, object-oriented configurations, advanced core, interfaces, and an online multi-user system. We present the study of the first application case of the framework with VR in a metaverse, focused on the smart factory, that shows the most relevant technologies of Industry 4.0. Functionality tests were carried out and evaluated with users through usability metrics that showed the satisfactory results of its potential educational and commercial use. Finally, the experimental results show that a commercial software framework for VR games can accelerate the development of experiments in the metaverse to connect users from different parts of the world in real time.

17 December 2014 in Entropy
Verified
Journal Article
Open access
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JRJose Rodríguez
Jose Rodríguez
AOAlejandro Osorio-Forero
Alejandro Osorio-Forero
AJAlejandro Jiménez-Rodríguez
Alejandro Jiménez-Rodríguez
David Cuesta-FrauDavid Cuesta-Frau
David Cuesta-Frau
EREva María Cirugeda- Roldan
Eva María Cirugeda- Roldan
Diego Peluffo-OrdóñezDiego Peluffo-Ordóñez
Diego Peluffo-Ordóñez
Sleep is a growing area of research interest in medicine and neuroscience. Actually, one major concern is to find a correlation between several physiologic variables and sleep stages. There is a scientific agreement on the characteristics of the five stages of human sleep, based on EEG analysis. Nevertheless, manual stage classification is still the most widely used approach. This work proposes a new automatic sleep classification method based on unsupervised feature classification algorithms recently developed, and on EEG entropy measures. This scheme extracts entropy metrics from EEG records to obtain a feature vector. Then, these features are optimized in terms of relevance using the Q-α algorithm. Finally, the resulting set of features is entered into a clustering procedure to obtain a final segmentation of the sleep stages. The proposed method reached up to an average of 80% correctly classified stages for each patient separately while keeping the computational cost low.

1 December 2015 in Neurocomputing
Verified
Journal Article
Closed access
JLJohn A. Lee
John A. Lee
Diego Peluffo-OrdóñezDiego Peluffo-Ordóñez
Diego Peluffo-Ordóñez
MVMichel Verleysen
Michel Verleysen

1 October 2018
Verified
Conference Paper
Closed access
PRPaul D. Rosero-Montalvo
Paul D. Rosero-Montalvo
PGPamela Godoy-Trujillo
Pamela Godoy-Trujillo
EFEdison Flores-Bosmediano
Edison Flores-Bosmediano
JCJorge Carrascal-Garcia
Jorge Carrascal-Garcia
SOSantiago Otero-Potosi
Santiago Otero-Potosi
Diego Peluffo-OrdóñezDiego Peluffo-Ordóñez
Diego Peluffo-Ordóñez
We present an intelligent electronic glove system able to detect numbers of sign language in order to automate the process of communication between a deaf-mute person and others. This is done by translating the hands move sign language into an oral language. The system is inside to a glove with flex sensors in each finger that we are used to collect data that are analyzed through a methodology involving the following stages: (i) Data balancing with the Kennard-Stone (KS), (ii) Comparison of prototypes selection between CHC evolutionary Algorithm and Decremental Reduction Optimization Procedure 3 (DROP3) to define the best one. Subsequently, the K-Nearest Neighbors (kNN) as classifier (iii) is implemented. As a result, the amount of data reduced from stage (i) from storage within the system is 98%. Also, a classification performance of 85% is achieved with CHC evolutionary algorithm.

4 March 2022 in Sensors
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Journal Article
Open access
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Víctor AsanzaVíctor Asanza
Víctor Asanza
CPColon Pelaez
Colon Pelaez
FLFrancis Loayza
Francis Loayza
Leandro L. Lorente-LeyvaLeandro L. Lorente-Leyva
Leandro L. Lorente-Leyva
Diego Peluffo-OrdóñezDiego Peluffo-Ordóñez
Diego Peluffo-Ordóñez
Recent engineering and neuroscience applications have led to the development of brain–computer interface (BCI) systems that improve the quality of life of people with motor disabilities. In the same area, a significant number of studies have been conducted in identifying or classifying upper-limb movement intentions. On the contrary, few works have been concerned with movement intention identification for lower limbs. Notwithstanding, lower-limb neurorehabilitation is a major topic in medical settings, as some people suffer from mobility problems in their lower limbs, such as those diagnosed with neurodegenerative disorders, such as multiple sclerosis, and people with hemiplegia or quadriplegia. Particularly, the conventional pattern recognition (PR) systems are one of the most suitable computational tools for electroencephalography (EEG) signal analysis as the explicit knowledge of the features involved in the PR process itself is crucial for both improving signal classification performance and providing more interpretability. In this regard, there is a real need for outline and comparative studies gathering benchmark and state-of-art PR techniques that allow for a deeper understanding thereof and a proper selection of a specific technique. This study conducted a topical overview of specialized papers covering lower-limb motor task identification through PR-based BCI/EEG signal analysis systems. To do so, we first established search terms and inclusion and exclusion criteria to find the most relevant papers on the subject. As a result, we identified the 22 most relevant papers. Next, we reviewed their experimental methodologies for recording EEG signals during the execution of lower limb tasks. In addition, we review the algorithms used in the preprocessing, feature extraction, and classification stages. Finally, we compared all the algorithms and determined which of them are the most suitable in terms of accuracy.

19 September 2023 in Biomimetics
Verified
Journal Article
Open access
PDF file
Ulbio Byron AlejandroUlbio Byron Alejandro
Ulbio Byron Alejandro
AMAnthony Maisincho-Jivaja
Anthony Maisincho-Jivaja
Víctor AsanzaVíctor Asanza
Víctor Asanza
Leandro L. Lorente-LeyvaLeandro L. Lorente-Leyva
Leandro L. Lorente-Leyva
Diego Peluffo-OrdóñezDiego Peluffo-Ordóñez
Diego Peluffo-Ordóñez
Automated industrial processes require a controller to obtain an output signal similar to the reference indicated by the user. There are controllers such as PIDs, which are efficient if the system does not change its initial conditions. However, if this is not the case, the controller must be retuned, affecting production times. In this work, an adaptive PID controller is developed for a DC motor speed plant using an artificial intelligence algorithm based on reinforcement learning. This algorithm uses an actor–critic agent, where its objective is to optimize the actor’s policy and train a critic for rewards. This will generate the appropriate gains without the need to know the system. The Deep Deterministic Policy Gradient with Twin Delayed (DDPG TD3) was used, with a network composed of 300 neurons for the agent’s learning. Finally, the performance of the obtained controller is compared with a classical control one using a cost function.
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