Paolo Clini

Prof. Dr. Paolo Clini

Department on architecture, Università Politecnica Marche, Ancona, Marche, Italy
orcid

Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 February 2015 in The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Verified
Journal Article
Open access
Ramona QuattriniRamona Quattrini
Ramona Quattrini
Eva Savina MalinverniEva Savina Malinverni
Eva Savina Malinverni
Paolo CliniPaolo Clini
Paolo Clini
RNR. Nespeca
R. Nespeca
EOE. Orlietti
E. Orlietti
In order to improve the framework for 3D modeling, a great challenge is to obtain the suitability of Building Information Model (BIM) platform for historical architecture. A specific challenge in HBIM is to guarantee appropriateness of geometrical accuracy. The present work demonstrates the feasibility of a whole HBIM approach for complex architectural shapes, starting from TLS point clouds. A novelty of our method is to work in a 3D environment throughout the process and to develop semantics during the construction phase. This last feature of HBIM was analyzed in the present work verifying the studied ontologies, enabling the data enrichment of the model with non-geometrical information, such as historical notes, decay or deformation evidence, decorative elements etc. The case study is the Church of Santa Maria at Portonovo, an abbey from the Romanesque period. Irregular or complex historical architecture, such as Romanesque, needs the construction of shared libraries starting from the survey of its already existing elements. This is another key aspect in delivering Building Information Modeling standards. In particular, we focus on the quality assessment of the obtained model, using an open-source sw and the point cloud as reference. The proposed work shows how it is possible to develop a high quality 3D model semantic-aware, capable of connecting geometrical-historical survey with descriptive thematic databases. In this way, a centralized HBIM will serve as comprehensive dataset of information about all disciplines, particularly for restoration and conservation. Moreover, the geometric accuracy will ensure also reliable visualization outputs.


10 December 2014 in Advances in Multimedia
Verified
Journal Article
Open access
PDF file
Paolo CliniPaolo Clini
Paolo Clini
Emanuele FrontoniEmanuele Frontoni
Emanuele Frontoni
Ramona QuattriniRamona Quattrini
Ramona Quattrini
Roberto PierdiccaRoberto Pierdicca
Roberto Pierdicca
This paper presents results of a research project dUcale that experiments ICT solutions for the museum of Palazzo Ducale (Urbino). In this project, the famed painting the Città Ideale becomes a case to exemplify a specific approach to the digital mediation of cultural heritage. An augmented reality (AR) mobile application, able to enhance the museum visit experience, is presented. The computing technologies involved in the project (websites, desktop and social applications, mobile software, and AR) constitute a persuasive environment for the artwork knowledge. The overall goal of our research is to provide to cultural institutions best practices efficiently on low budgets. Therefore, we present a low cost method for high-resolution acquisition of paintings; the image is used as a base in AR approach. The proposed methodology consists of an improved SIFT extractor for real time image. The other novelty of this work is the multipoint probabilistic layer. Experimental results demonstrated the robustness of the proposed approach with extensive use of the AR application in front of the Città Ideale painting. To prove the usability of the application and to ensure a good user experience, we also carried out several users tests in the real scenario.

1 September 2020 in Digital Applications in Archaeology and Cultural Heritage
Verified
Journal Article
Closed access
RQRamona Quattrini
Ramona Quattrini
RPRoberto Pierdicca
Roberto Pierdicca
MPMarina Paolanti
Marina Paolanti
Paolo CliniPaolo Clini
Paolo Clini
RNRomina Nespeca
Romina Nespeca
EFEmanuele Frontoni
Emanuele Frontoni

30 May 2018 in The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Verified
Journal Article
Open access
PDF file
Paolo CliniPaolo Clini
Paolo Clini
LRL. Ruggeri
L. Ruggeri
RAR. Angeloni
R. Angeloni
MSM. Sasso
M. Sasso
Thanks to their playful and educational approach Virtual Museum systems are very effective for the communication of Cultural Heritage. Among the latest technologies Immersive Virtual Reality is probably the most appealing and potentially effective to serve this purpose; nevertheless, due to a poor user-system interaction, caused by an incomplete maturity of a specific technology for museum applications, it is still quite uncommon to find immersive installations in museums. This paper explore the possibilities offered by this technology and presents a workflow that, starting from digital documentation, makes possible an interaction with archaeological finds or any other cultural heritage inside different kinds of immersive virtual reality spaces. Two different cases studies are presented: the National Archaeological Museum of Marche in Ancona and the 3D reconstruction of the Roman Forum of Fanum Fortunae. Two different approaches not only conceptually but also in contents; while the Archaeological Museum is represented in the application simply using spherical panoramas to give the perception of the third dimension, the Roman Forum is a 3D model that allows visitors to move in the virtual space as in the real one. In both cases, the acquisition phase of the artefacts is central; artefacts are digitized with the photogrammetric technique Structure for Motion then they are integrated inside the immersive virtual space using a PC with a HTC Vive system that allows the user to interact with the 3D models turning the manipulation of objects into a fun and exciting experience. The challenge, taking advantage of the latest opportunities made available by photogrammetry and ICT, is to enrich visitors’ experience in Real Museum making possible the interaction with perishable, damaged or lost objects and the public access to inaccessible or no longer existing places promoting in this way the preservation of fragile sites.