JiHyeok Jeong

Mr. JiHyeok Jeong

Department of Brain and Cognitive Engineering, Korea University
+1
orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 December 2020 in Sensors
Verified
Journal Article
Open access
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JCJunhyuk Choi
Junhyuk Choi
Keun-Tae KimKeun-Tae Kim
Keun-Tae Kim
JiHyeok JeongJiHyeok Jeong
JiHyeok Jeong
Laehyun KimLaehyun Kim
Laehyun Kim
Song Joo LeeSong Joo Lee
Song Joo Lee
Hyungmin KimHyungmin Kim
Hyungmin Kim
This study aimed to develop an intuitive gait-related motor imagery (MI)-based hybrid brain-computer interface (BCI) controller for a lower-limb exoskeleton and investigate the feasibility of the controller under a practical scenario including stand-up, gait-forward, and sit-down. A filter bank common spatial pattern (FBCSP) and mutual information-based best individual feature (MIBIF) selection were used in the study to decode MI electroencephalogram (EEG) signals and extract a feature matrix as an input to the support vector machine (SVM) classifier. A successive eye-blink switch was sequentially combined with the EEG decoder in operating the lower-limb exoskeleton. Ten subjects demonstrated more than 80% accuracy in both offline (training) and online. All subjects successfully completed a gait task by wearing the lower-limb exoskeleton through the developed real-time BCI controller. The BCI controller achieved a time ratio of 1.45 compared with a manual smartwatch controller. The developed system can potentially be benefit people with neurological disorders who may have difficulties operating manual control.

7 October 2021 in Sensors
Verified
Journal Article
Open access
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JiHyeok JeongJiHyeok Jeong
JiHyeok Jeong
JCJun-Hyuk Choi
Jun-Hyuk Choi
Keun-Tae KimKeun-Tae Kim
Keun-Tae Kim
Song Joo LeeSong Joo Lee
Song Joo Lee
Dong-Joo KimDong-Joo Kim
Dong-Joo Kim
Hyungmin KimHyungmin Kim
Hyungmin Kim
Motor imagery (MI) brain–computer interfaces (BCIs) have been used for a wide variety of applications due to their intuitive matching between the user’s intentions and the performance of tasks. Applying dry electroencephalography (EEG) electrodes to MI BCI applications can resolve many constraints and achieve practicality. In this study, we propose a multi-domain convolutional neural networks (MD-CNN) model that learns subject-specific and electrode-dependent EEG features using a multi-domain structure to improve the classification accuracy of dry electrode MI BCIs. The proposed MD-CNN model is composed of learning layers for three domain representations (time, spatial, and phase). We first evaluated the proposed MD-CNN model using a public dataset to confirm 78.96% classification accuracy for multi-class classification (chance level accuracy: 30%). After that, 10 healthy subjects participated and performed three classes of MI tasks related to lower-limb movement (gait, sitting down, and resting) over two sessions (dry and wet electrodes). Consequently, the proposed MD-CNN model achieved the highest classification accuracy (dry: 58.44%; wet: 58.66%; chance level accuracy: 43.33%) with a three-class classifier and the lowest difference in accuracy between the two electrode types (0.22%, d = 0.0292) compared with the conventional classifiers (FBCSP, EEGNet, ShallowConvNet, and DeepConvNet) that used only a single domain. We expect that the proposed MD-CNN model could be applied for developing robust MI BCI systems with dry electrodes.

3 September 2024 in Heliyon
Verified
Journal Article
Open access
DSDong-Jin Sung
Dong-Jin Sung
Keun-Tae KimKeun-Tae Kim
Keun-Tae Kim
JiHyeok JeongJiHyeok Jeong
JiHyeok Jeong
Laehyun KimLaehyun Kim
Laehyun Kim
SLSong Joo Lee
Song Joo Lee
SKSeung-Jong Kim
Seung-Jong Kim
Motor imagery (MI)-based brain-computer interfaces (BCIs) using electroencephalography (EEG) have found practical applications in external device control. However, the non-stationary nature of EEG signals remains to obstruct BCI performance across multiple sessions, even for the same user. In this study, we aim to address the impact of non-stationarity, also known as inter-session variability, on multi-session MI classification performance by introducing a novel approach, the relevant session-transfer (RST) method. Leveraging the cosine similarity as a benchmark, the RST method transfers relevant EEG data from the previous session to the current one. The effectiveness of the proposed RST method was investigated through performance comparisons with the self-calibrating method, which uses only the data from the current session, and the whole-session transfer method, which utilizes data from all prior sessions. We validated the effectiveness of these methods using two datasets: a large MI public dataset (Shu Dataset) and our own dataset of gait-related MI, which includes both healthy participants and individuals with spinal cord injuries. Our experimental results revealed that the proposed RST method leads to a 2.29 % improvement (p < 0.001) in the Shu Dataset and up to a 6.37 % improvement in our dataset when compared to the self-calibrating method. Moreover, our method surpassed the performance of the recent highest-performing method that utilized the Shu Dataset, providing further support for the efficacy of the RST method in improving multi-session MI classification performance. Consequently, our findings confirm that the proposed RST method can improve classification performance across multiple sessions in practical MI-BCIs.

5 June 2020 in Sensors
Verified
Journal Article
Open access
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JiHyeok JeongJiHyeok Jeong
JiHyeok Jeong
HPHyun-Jung Park
Hyun-Jung Park
Sang-Hoon YeoSang-Hoon Yeo
Sang-Hoon Yeo
Hyungmin KimHyungmin Kim
Hyungmin Kim
This study aims to bridge the gap between the discrepant views of existing studies in different modalities on the cognitive effect of video game play. To this end, we conducted a set of tests with different modalities within each participant: (1) Self-Reports Analyses (SRA) consisting of five popular self-report surveys, and (2) a standard Behavioral Experiment (BE) using pro- and antisaccade paradigms, and analyzed how their results vary between Video Game Player (VGP) and Non-Video Game Player (NVGP) participant groups. Our result showed that (1) VGP scored significantly lower in Behavioral Inhibition System (BIS) than NVGP (p = 0.023), and (2) VGP showed significantly higher antisaccade error rate than NVGP (p = 0.005), suggesting that results of both SRA and BE support the existing view that video game play has a maleficent impact on the cognition by increasing impulsivity. However, the following correlation analysis on the results across individual participants found no significant correlation between SRA and BE, indicating a complex nature of the cognitive effect of video game play.

5 March 2026 in Biomedical Signal Processing and Control
Verified
Journal Article
Open access
DSDong-Jin Sung
Dong-Jin Sung
JiHyeok JeongJiHyeok Jeong
JiHyeok Jeong
Keun-Tae KimKeun-Tae Kim
Keun-Tae Kim
JLJi-Yoon Lee
Ji-Yoon Lee
SLSong Joo Lee
Song Joo Lee
Hyungmin KimHyungmin Kim
Hyungmin Kim

25 August 2022 in BioMed Research International
Verified
Journal Article
Open access
PDF file
Keun-Tae KimKeun-Tae Kim
Keun-Tae Kim
JCJunhyuk Choi
Junhyuk Choi
JiHyeok JeongJiHyeok Jeong
JiHyeok Jeong
Hyungmin KimHyungmin Kim
Hyungmin Kim
Song Joo LeeSong Joo Lee
Song Joo Lee
Steady-state somatosensory-evoked potential- (SSSEP-) based brain-computer interfaces (BCIs) have been applied for assisting people with physical disabilities since it does not require gaze fixation or long-time training. Despite the advancement of various noninvasive electroencephalogram- (EEG-) based BCI paradigms, researches on SSSEP with the various frequency range and related classification algorithms are relatively unsettled. In this study, we investigated the feasibility of classifying the SSSEP within high-frequency vibration stimuli induced by a versatile coin-type eccentric rotating mass (ERM) motor. Seven healthy subjects performed selective attention (SA) tasks with vibration stimuli attached to the left and right index fingers. Three EEG feature extraction methods, followed by a support vector machine (SVM) classifier, have been tested: common spatial pattern (CSP), filter-bank CSP (FBCSP), and mutual information-based best individual feature (MIBIF) selection after the FBCSP. Consequently, the FBCSP showed the highest performance at % for classifying the left and right-hand SA tasks than the other two methods (i.e., CSP and FBCSP-MIBIF). Based on our findings and approach, the high-frequency vibration stimuli using low-cost coin motors with the FBCSP-based feature selection can be potentially applied to developing practical SSSEP-based BCI systems.