José Carlos Piñero Charlo

Dr. José Carlos Piñero Charlo

Department of Didactics, University of Cádiz, Cádiz, Andalusia, Spain
orcid
Lecturer in Didactic of the Mathematics. Doctor in Physics.

Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2015 in Nanoscale
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Javier NavasJavier Navas
Javier Navas
ASAntonio Sánchez-Coronilla
Antonio Sánchez-Coronilla
JBJuan Jesus Gallardo Bernal
Juan Jesus Gallardo Bernal
NCNorge Cruz Cruz-Hernández
Norge Cruz Cruz-Hernández
José Carlos Piñero CharloJosé Carlos Piñero Charlo
José Carlos Piñero Charlo
JMJoaquín Martín-Calleja
Joaquín Martín-Calleja
This paper presents the synthesis of the organic–inorganic hybrid perovskite, CH3NH3PbI3, doped in the Pb2+ position with Sn2+, Sr2+, Cd2+ and Ca2+. The incorporation of the dopants into the crystalline structure was analysed, observing how the characteristics of the dopant affected properties such as the crystalline phase, emission and optical properties. XRD showed how doping with Sn2+, Sr2+ and Cd2+ did not modify the normal tetragonal phase. When doping with Ca2+, the cubic phase was obtained. Moreover, DR-UV-Vis spectroscopy showed how the band gap decreased with the dopants, the values following the trend Sr2+ < Cd2+ < Ca2+ < CH3NH3PbI3 ≈ Sn2+. The biggest decrease was generated by Sr2+, which reduced the CH3NH3PbI3 value by 4.5%. In turn, cathodoluminescence (CL) measurements confirmed the band gap obtained. Periodic-DFT calculations were performed to understand the experimental structures. The DOS analysis confirmed the experimental results obtained using UV-Vis spectroscopy, with the values calculated following the trend Sn2+ ≈ Pb2+ > Cd2+ > Sr2+ for the tetragonal structure and Pb2+ > Ca2+ for the cubic phase. The electron localization function (ELF) analysis showed similar electron localizations for undoped and Sn2+-doped tetragonal structures, which were different from those doped with Sr2+ and Cd2+. Furthermore, when Cd2+ was incorporated, the Cd–I interaction was strengthened. For Ca2+ doping, the Ca–I interaction had a greater ionic nature than Cd–I. Finally, an analysis based on the non-covalent interaction (NCI) index is presented to determine the weak-type interactions of the CH3NH3 groups with the dopant and I atoms. To our knowledge, this kind of analysis with these hybrid systems has not been performed previously.

1 September 2016 in Nano Energy
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Javier NavasJavier Navas
Javier Navas
ASAntonio Sánchez-Coronilla
Antonio Sánchez-Coronilla
EMElisa I. Martín
Elisa I. Martín
MTMiriam Teruel
Miriam Teruel
JBJuan Jesus Gallardo Bernal
Juan Jesus Gallardo Bernal
JMJoaquín Martín-Calleja
Joaquín Martín-Calleja

1 March 2018 in Applied Surface Science
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Journal Article
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Javier NavasJavier Navas
Javier Navas
DADaniel Araujo
Daniel Araujo
José Carlos Piñero CharloJosé Carlos Piñero Charlo
José Carlos Piñero Charlo
ASAntonio Sánchez-Coronilla
Antonio Sánchez-Coronilla
EOEduardo Blanco Ollero
Eduardo Blanco Ollero
JPJulien Pernot
Julien Pernot


15 June 2021 in Education Sciences
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MARIA TERESA COSTADO DIOSMARIA TERESA COSTADO DIOS
MARIA TERESA COSTADO DIOS
José Carlos Piñero CharloJosé Carlos Piñero Charlo
José Carlos Piñero Charlo
This study shows the results of an autobiographical questionnaire of Spanish university students regarding two different educational models caused by the COVID-19 pandemic: face-to-face and e-learning. The aim is to discover their perceptions and opinions about their experiences during the learning process and what they have experienced during this global emergency and period of home confinement. The sample is made up of 100 students from the Primary Education Degree programme and the research was carried out through a qualitative study of the questionnaire. The results, divided into categories of each educational model, show the interpretation that the students make of the current reality and their own learning process. The most important aspect of the face-to-face learning model, according to 75% of the students, is direct communication with the teacher, and for 88% of them this model was effective. For the e-learning model, the flexible schedule, the economic savings and explanatory videos are the relevant ideas that the students express, with 68% stating that it was an effective model. The main conclusion is that the students prefer to continue with the face-to-face learning process (49%) rather than online teaching (7%) or, failing that, mixed or blended learning (44%), where the theoretical classes could be online and the practical classes could be face-to-face.

20 August 2020 in Education Sciences
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José Carlos Piñero CharloJosé Carlos Piñero Charlo
José Carlos Piñero Charlo
The curricular perspective based on teaching processes which takes formal mathematical knowledge as a starting point has been severely criticized. This traditional perspective considers that the formal mathematical knowledge has to be taught prior to the application so, once taught, it can be used to solve problems. Along with this criticism, curricular alternative proposals that have focused attention on the learning process (rather than in the teaching one) have been developed. Recently, game-based learning has been developed as a problem-based learning methodology, able to achieve a deeper implication of the students. In line with this approach, the main scope of this paper is to provide evidence of the learning process in game-based learning environments. To do this, student teachers have designed an educational escape room that fits curricular learning outcomes. This manuscript reports on an educational escape room experience that was implemented in three different Primary Education Schools (total student population of 117 students, while here we present a fragment of 5 participants). In order to evaluate the development of certain knowledge, a transcribed fragment is presented and analyzed. In the reported experience, evidence of learning processes and horizontal mathematization are reported in the frame of an educational escape room. This constitutes an evidence of learning processes in gamified environments.