David Harrison

Prof. David Harrison


Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
28 April 2019 in Sensors
Verified
Journal Article
Open access
PDF file
GAGobinath Aroganam
Gobinath Aroganam
NMNadarajah Manivannan
Nadarajah Manivannan
David HarrisonDavid Harrison
David Harrison
This review paper discusses the trends and projections for wearable technology in the consumer sports sector (excluding professional sport). Analyzing the role of wearable technology for different users and why there is such a need for these devices in everyday lives. It shows how different sensors are influential in delivering a variety of readings that are useful in many ways regarding sport attributes. Wearables are increasing in function, and through integrating technology, users are gathering more data about themselves. The amount of wearable technology available is broad, each having its own role to play in different industries. Inertial measuring unit (IMU) and Global Positioning System (GPS) sensors are predominantly present in sport wearables but can be programmed for different needs. In this review, the differences are displayed to show which sensors are compatible and which ones can evolve sensor technology for sport applications.

31 May 2013 in Physical Chemistry Chemical Physics
Verified
Journal Article
Closed access
PDF file
David HarrisonDavid Harrison
David Harrison
FQFulian Qiu
Fulian Qiu
JFJohn Fyson
John Fyson
YXYanmeng Xu
Yanmeng Xu
PEPeter Evans
Peter Evans
DSDarren Southee
Darren Southee
An energy storage device – a coaxial single fibre supercapacitor – was developed using a dip coating method and characterised using electrochemical methods. The specific capacitance per unit area and length were calculated to be 3.18 mF cm−2 and 0.1 mF cm−1, respectively, for a 2.6 cm supercapacitor. A 70 cm long fibre supercapacitor was then woven into a piece of fabric. Following characterisation using cyclic voltammetry, we found that this device had the same capacitance as its original value before integration into the fabric.

3 April 2017 in Assembly Automation
Verified
Journal Article
Closed access
Eujin PeiEujin Pei
Eujin Pei
GLGiselle Hsiang Loh
Giselle Hsiang Loh
David HarrisonDavid Harrison
David Harrison
HAHenrique De Amorim Almeida
Henrique De Amorim Almeida
MMMario Monzon
Mario Monzon
Rubén PazRubén Paz
Rubén Paz
The purpose of this paper is to extend existing knowledge of 4D printing, in line with Khoo et al. (2015) who defined the production of 4D printing using a single material, and 4D printing of multiple materials. It is proposed that 4D printing can be achieved through the use of functionally graded materials (FGMs) that involve gradational mixing of materials and are produced using an additive manufacturing (AM) technique to achieve a single component. The latest state-of-the-art literature was extensively reviewed, covering aspects of materials, processes, computer-aided design (CAD), applications and made recommendations for future work. This paper clarifies that functionally graded additive manufacturing (FGAM) is defined as a single AM process that includes the gradational mixing of materials to fabricate freeform geometries with variable properties within one component. The paper also covers aspects of materials, processes, CAD, applications and makes recommendations for future work. This paper examines the relationship between FGAM and 4D printing and defines FGAM as a single AM process involving gradational mixing of materials to fabricate freeform geometries with variable properties within one component. FGAM requires better computational tools for modelling, simulation and fabrication because current CAD systems are incapable of supporting the FGAM workflow. It is also identified that other factors, such as strength, type of materials, etc., must be taken into account when selecting an appropriate process for FGAM. More research needs to be conducted on improving the performance of FGAM processes through extensive characterisation of FGMs to generate a comprehensive database and to develop a predictive model for proper process control. It is expected that future work will focus on both material characterisation as well as seamless FGAM control processes. This paper examines the relationship between FGAM and 4D printing and defines FGAM as a single AM process that includes gradational mixing of materials to fabricate freeform geometries with variable properties within one component.

18 May 2022 in Sustainability
Verified
Journal Article
Open access
PDF file
YLYuan Long
Yuan Long
Fabrizio CeschinFabrizio Ceschin
Fabrizio Ceschin
David HarrisonDavid Harrison
David Harrison
Nazlı TerzioğluNazlı Terzioğlu
Nazlı Terzioğlu
Plastic in the linear consumption model is frequently manufactured and disposed of, leading to the creation of excessive plastic waste, which has significant consequences for the environment. Single-use food packaging waste is a large constituent of plastic waste that needs to be addressed urgently. The implementation of reusable packaging systems (RPSs) to close the loop of consumption appears to be promising, but the insights into consumers’ willingness to accept them are limited. This research investigates the aspect of consumers’ adoption of RPSs by identifying the particular user acceptance issues and eventually providing a set of design recommendations to address them. The data collection methods are remote interviews, engaging with 42 participants in three iterations, to evaluate three user experiences of RPSs in order to identify the user acceptance issues. After the user acceptance issues are identified in each iteration, the Theory of Attitude-Behaviour-Context is employed to advance the understanding of the acceptance issues. In order to continuously refine the user experiences, insights from design for sustainable behaviour are applied to address the user acceptance issues. The research results include three refined user experiences, four user acceptance issues—namely hygiene, usability, finance and motivation—and design recommendations to address those user acceptance issues. This research may be of interest to packaging professionals, and could be used to design and refine the RPSs to induce consumers’ adoption.

1 December 2013 in The Design Journal
Verified
Journal Article
Closed access
DLDan Lockton
Dan Lockton
David HarrisonDavid Harrison
David Harrison
NSNeville A Stanton
Neville A Stanton
Products and services explicitly intended to influence users' behaviour are increasingly being proposed to reduce environmental impact and for other areas of social benefit. Designing such interventions often involves adopting and adapting principles from other contexts where behaviour change has been studied. The ‘design pattern’ form, used in software engineering and HCI, and originally developed in architecture, offers benefits for this transposition process.This article introduces the Design with Intent toolkit, an idea generation method using a design pattern form to help designers address sustainable behaviour problems. The article also reports on exploratory workshops in which participants used the toolkit to generate concepts for redesigning everyday products – kettles, curtains, printers and bathroom sinks/taps – to reduce the environmental impact of use. The concepts are discussed, along with observations of how the toolkit was used by participants, suggesting usability improvements to i...

31 January 2023 in Heritage
Verified
Journal Article
Open access
PDF file
KKKittichai Kasemsarn
Kittichai Kasemsarn
David HarrisonDavid Harrison
David Harrison
FNFarnaz Nickpour
Farnaz Nickpour
This article aims to review and identify key challenges and opportunities in the interrelationship between cultural tourism, inclusive design, and digital storytelling fields. The literature review included searching Scopus, ScienceDirect, and Google Scholar for three main field keywords, drawing 421 articles between 1990 and 2022. Content analysis was applied to literature findings and five categories with twenty-three themes emerged accordingly: (1) issues in cultural tourism; (2) diversity in museums; (3) inclusive design in museums; (4) motivation in museums; and (5) digital storytelling in museums. The article further discusses the nuanced relationship between these three fields and proposes an initial framework to help future growth of cultural tourism through increasing visitors’ motivation and diversity. As such, the work aims to facilitate cultural tourism as an activity that better reflects the diversity of its potential audiences and proactively addresses their needs, requirements and interests.