Daniel Dostál

Dr. Daniel Dostál

orcid

Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2017 in Accident Analysis & Prevention
Verified
Journal Article
Closed access
MSMatus Sucha
Matus Sucha
DDDaniel Dostál
Daniel Dostál
Risser RalfRisser Ralf
Risser Ralf

16 September 2015 in The Journal of Creative Behavior
Verified
Journal Article
Closed access
PDF file
DDDaniel Dostál
Daniel Dostál
APAlena Plháková
Alena Plháková
TZTereza Záškodná
Tereza Záškodná

1 March 2017 in Consciousness and Cognition
Verified
Journal Article
Closed access
TDTomáš Dominik
Tomáš Dominik
DDDaniel Dostál
Daniel Dostál
MZMartin Zielina
Martin Zielina
JŠJan Šmahaj
Jan Šmahaj
ZSZuzana Sedláčková
Zuzana Sedláčková
RPRoman Procházka
Roman Procházka

4 October 2024 in Journal of Behavioral Addictions
Verified
Journal Article
Open access
PDF file
JSJaroslava Suchá
Jaroslava Suchá
MDMartin Dolejš
Martin Dolejš
DDDaniel Dostál
Daniel Dostál
HPHelena Pipová
Helena Pipová
Halley PontesHalley Pontes
Halley Pontes
Background and aims: The aim of the present study was to estimate the complex association between Internet Gaming Disorder (IGD), substance use, and other risky behaviours in Czech adolescents whilst providing prevalence estimates of IGD and psychometric information regarding the Czech Internet Gaming Disorder Scale–Short-Form (IGDS9-SF).Methods: A representative sample of 3,950 Czech adolescents was recruited through stratified random sampling in the school setting.Results: Disordered gamers showed frequent use of specific substances such as pharmaceuticals, methylenedioxymethamphetamine, and lysergic acid diethylamide. In contrast, non-gamers had higher prevalence of alcohol, cigarettes, sedatives and tranquillisers, and marijuana use. A logistic regression, utilising IGDS9-SF raw scores and average daily gaming time, revealed a U-shaped relationship between gaming and both alcohol and cigarette use. Additionally, conduct problems such as bullying, and risky in-game behaviours were more prevalent among disordered gamers, with the exception of forging parents' signatures. The overall prevalence of IGD was 3.62% (95% CI = [3.1%, 4.3%]), with higher rates in males (5.89%; 95% CI = [4.9%, 7.0%]) than in females (1.45%; 95% CI = [1.0%, 2.1%]).Discussion and conclusions: The Czech IGDS9-SF used in the present study showed adequate psychometric properties. The association between gaming and substance use behaviours may be specific and multifaceted depending on the severity of the gaming-related problems. Furthermore, disordered gamers may become more vulnerable due to a higher incidence of conduct problems, bullying (victimisation), and in-game risky behaviours such as engagement with microtransactions mechanics (e.g., loot box) within video games.

1 October 2018 in Consciousness and Cognition
Verified
Journal Article
Closed access
TDTomáš Dominik
Tomáš Dominik
DDDaniel Dostál
Daniel Dostál
MZMartin Zielina
Martin Zielina
JŠJan Šmahaj
Jan Šmahaj
ZSZuzana Sedláčková
Zuzana Sedláčková
RPRoman Procházka
Roman Procházka

9 December 2024 in Journal of Research in Personality
Verified
Journal Article
Open access
KKKonstantinos Kafetsios
Konstantinos Kafetsios
UHUrsula Hess
Ursula Hess
DDDaniel Dostál
Daniel Dostál
MSMartin Seitl
Martin Seitl
PHPetra Hypšová
Petra Hypšová
AUAyse K. Uskul
Ayse K. Uskul