Adam Hamrol

Prof. Dr. Adam Hamrol


Research Focus & Metrics

Academic Career Length

27Years (2000-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2013 in Procedia Computer Science
Verified
Journal Article
Open access
DGDamian Grajewski
Damian Grajewski
Filip GórskiFilip Górski
Filip Górski
Przemysław ZawadzkiPrzemysław Zawadzki
Przemysław Zawadzki
AHAdam Hamrol
Adam Hamrol
This paper presents possibilities of application of the immersive VR and the haptic technologies during the complex process of design and virtual prototyping of the manufacturing workplaces characterized with a high level of ergonomic quality. Two case studies are presented: a workplace for stud welding and a set of two workplaces, for hole drilling and manual assembly. In the first case study, haptic device with force feedback effect was used to improve ergonomics of main operator activities. In the second case study, immersive approach was used, namely Head-Mounted Device, tracking and gesture recognition systems, to test and improve ergonomics of the whole workplace. Application of VR techniques allows to present the virtual prototype of the workplace in its real operation environment, limiting the need for use of real mock-ups. Therefore, Virtual Reality allows to conduct a number of analyses related to designed prototypes, such as: dimensions of devices and possibilities of adjustment to height of the human operator, and arrangement of control and signaling devices according to the rules of ergonomic design. To conduct these analyses, full interaction between user and workplace must be programmed, including collision detection, kinematics of the devices and possibilities of activating their various functions in relation with other objects in the virtual scene

1 February 2003 in Journal of Materials Processing Technology
Verified
Journal Article
Closed access
ABA. Barbacki
A. Barbacki
MKM. Kawalec
M. Kawalec
AHAdam Hamrol
Adam Hamrol

2 December 2016 in EURASIA Journal of Mathematics, Science and Technology Education
Verified
Journal Article
Closed access
Filip GórskiFilip Górski
Filip Górski
PBPaweł Buń
Paweł Buń
Radosław WichniarekRadosław Wichniarek
Radosław Wichniarek
Przemysław ZawadzkiPrzemysław Zawadzki
Przemysław Zawadzki
AHAdam Hamrol
Adam Hamrol

1 January 2015 in Procedia Computer Science
Verified
Journal Article
Open access
DGDamian Grajewski
Damian Grajewski
Filip GórskiFilip Górski
Filip Górski
AHAdam Hamrol
Adam Hamrol
Przemysław ZawadzkiPrzemysław Zawadzki
Przemysław Zawadzki
The paper presents a number of different approaches for creation of realistic immersive educational simulations of conditions of a workplace for assembly operations with aid of haptic and Virtual Reality systems. Such simulations can be used for effective training of future operators of a given workplace and testing its ergonomic quality without need of building a physical prototype. The authors have devised several different approaches to preparation of virtual workplace prototypes for training. The basic approach is utilization of immersive VR systems (Head-Mounted Devices combined with user tracking solutions) to create an interactive simulation of a workplace, on the basis of its CAD model and specification of a realized process. The second approach is using a haptic manipulator with force feedback for interaction with a virtual workplace, for more realistic feeling of a realized activity. The third, novel approach is combination of the two previous approaches. A special system was designed and built for this purpose. It uses a large-space robot to allow haptic feedback for a user equipped with an immersive set of devices.More and more often virtual prototypes of the workplaces replace the physical ones as an innovative training solutions that allow to train the future operators or improve ergonomic quality of the workplace. The reason for that is the reduction of costs needed to develop the real prototype of the workstation as well as ability of complex virtual workplaces to change the variants in order to investigate different situations. Usually such workplaces - created as interactive Virtual Reality applications - consist of a visualization operated with aid of advanced Virtual Reality systems and devices. Implementation of an immersive equipment increases sense of user's presence and use of haptic devices with force feedback makes the experience more similar to reality.The level of realism is a very important factor in an immersive and haptic simulations of workstations for training purposes. As a form of instructional simulation, also called educational simulation, immersive and haptic simulations are a powerful learning tools that require trained users to complete tasks or to solve specific problems within VR environment that replicates the real workplace conditions19. Trainings conducted is this way are particularly beneficial when real activities and task conducted at the workplace is too dangerous, too costly or even almost impossible to do.The two basic approaches presented by the authors are innovative and important on their own, but they usually do not mix, as state-of-the-art haptic devices are stationary. Their application heavily limits spatial freedom of a user, which does not affect the level of realism of presented simulations in a positive way. In order to fully simulate the conditions of an assembly workplace, tactile input must be available, with simultaneous immersion of a user into a Virtual Environment (VE) using a HMD or a CAVE system combined with the user tracking solution. The third approach to simulation of workplace conditions, proposed by the authors, allows to bring a realistic force feedback into an immersive visualization. Thanks to this, operations like assembling a threaded joint between two parts can be trained more realistically than before, without need of building a full physical workplace

1 June 2013 in Total Quality Management & Business Excellence
Verified
Journal Article
Closed access
BSBeata Starzyńska
Beata Starzyńska
AHAdam Hamrol
Adam Hamrol
The paper presents a decision support system for quality tools and techniques (QT&T) selection and application. While solving problems and improving enterprise processes and products, there is often a significant problem connected with fast, easy and flexible choice of appropriate tools for solution activities. The premise of the system elaboration was richness and variety of quality tools – ranging from technological solutions (e.g. statistical process control (SPC)) to organisational and behavioural techniques (e.g. nominal groups technique (NGT)), as well as the lack of applications, making fast and apt selection of QT&T, especially in the production conditions. The system includes knowledge about management tools and techniques and, in contrast to traditional handbooks, is written in structured form. It should be stressed that this knowledge not only describes the possibilities of tool usage (theoretical view), but also points out the constraints in their practical implication (knowledge captured from enterprise experts). The system contains also the so-called dynamic knowledge, resulting from learning processes, based on the history about previous users’ choices concerning QT&T and their effectiveness in practice (evaluated also within the system). Both of them allow support of the final decision about tool selection, taking multi-criteria (defined by the user) into consideration.

2 November 2010 in Human Factors and Ergonomics in Manufacturing & Service Industries
Verified
Journal Article
Closed access
PDF file
AHAdam Hamrol
Adam Hamrol
DKDagmara Kowalik
Dagmara Kowalik
Agnieszka KujawińskaAgnieszka Kujawińska
Agnieszka Kujawińska