Damian Grajewski

Dr. Damian Grajewski

orcid

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2013 in Procedia Computer Science
Verified
Journal Article
Open access
DGDamian Grajewski
Damian Grajewski
Filip GórskiFilip Górski
Filip Górski
Przemysław ZawadzkiPrzemysław Zawadzki
Przemysław Zawadzki
AHAdam Hamrol
Adam Hamrol
This paper presents possibilities of application of the immersive VR and the haptic technologies during the complex process of design and virtual prototyping of the manufacturing workplaces characterized with a high level of ergonomic quality. Two case studies are presented: a workplace for stud welding and a set of two workplaces, for hole drilling and manual assembly. In the first case study, haptic device with force feedback effect was used to improve ergonomics of main operator activities. In the second case study, immersive approach was used, namely Head-Mounted Device, tracking and gesture recognition systems, to test and improve ergonomics of the whole workplace. Application of VR techniques allows to present the virtual prototype of the workplace in its real operation environment, limiting the need for use of real mock-ups. Therefore, Virtual Reality allows to conduct a number of analyses related to designed prototypes, such as: dimensions of devices and possibilities of adjustment to height of the human operator, and arrangement of control and signaling devices according to the rules of ergonomic design. To conduct these analyses, full interaction between user and workplace must be programmed, including collision detection, kinematics of the devices and possibilities of activating their various functions in relation with other objects in the virtual scene

1 January 2015 in Procedia Computer Science
Verified
Journal Article
Open access
DGDamian Grajewski
Damian Grajewski
Filip GórskiFilip Górski
Filip Górski
AHAdam Hamrol
Adam Hamrol
Przemysław ZawadzkiPrzemysław Zawadzki
Przemysław Zawadzki
The paper presents a number of different approaches for creation of realistic immersive educational simulations of conditions of a workplace for assembly operations with aid of haptic and Virtual Reality systems. Such simulations can be used for effective training of future operators of a given workplace and testing its ergonomic quality without need of building a physical prototype. The authors have devised several different approaches to preparation of virtual workplace prototypes for training. The basic approach is utilization of immersive VR systems (Head-Mounted Devices combined with user tracking solutions) to create an interactive simulation of a workplace, on the basis of its CAD model and specification of a realized process. The second approach is using a haptic manipulator with force feedback for interaction with a virtual workplace, for more realistic feeling of a realized activity. The third, novel approach is combination of the two previous approaches. A special system was designed and built for this purpose. It uses a large-space robot to allow haptic feedback for a user equipped with an immersive set of devices.More and more often virtual prototypes of the workplaces replace the physical ones as an innovative training solutions that allow to train the future operators or improve ergonomic quality of the workplace. The reason for that is the reduction of costs needed to develop the real prototype of the workstation as well as ability of complex virtual workplaces to change the variants in order to investigate different situations. Usually such workplaces - created as interactive Virtual Reality applications - consist of a visualization operated with aid of advanced Virtual Reality systems and devices. Implementation of an immersive equipment increases sense of user's presence and use of haptic devices with force feedback makes the experience more similar to reality.The level of realism is a very important factor in an immersive and haptic simulations of workstations for training purposes. As a form of instructional simulation, also called educational simulation, immersive and haptic simulations are a powerful learning tools that require trained users to complete tasks or to solve specific problems within VR environment that replicates the real workplace conditions19. Trainings conducted is this way are particularly beneficial when real activities and task conducted at the workplace is too dangerous, too costly or even almost impossible to do.The two basic approaches presented by the authors are innovative and important on their own, but they usually do not mix, as state-of-the-art haptic devices are stationary. Their application heavily limits spatial freedom of a user, which does not affect the level of realism of presented simulations in a positive way. In order to fully simulate the conditions of an assembly workplace, tactile input must be available, with simultaneous immersion of a user into a Virtual Environment (VE) using a HMD or a CAVE system combined with the user tracking solution. The third approach to simulation of workplace conditions, proposed by the authors, allows to bring a realistic force feedback into an immersive visualization. Thanks to this, operations like assembling a threaded joint between two parts can be trained more realistically than before, without need of building a full physical workplace

1 January 2017 in Procedia Computer Science
Verified
Journal Article
Open access
PBPaweł Buń
Paweł Buń
Filip GórskiFilip Górski
Filip Górski
DGDamian Grajewski
Damian Grajewski
Radosław WichniarekRadosław Wichniarek
Radosław Wichniarek
Przemysław ZawadzkiPrzemysław Zawadzki
Przemysław Zawadzki

12 August 2016 in Soft Computing
Verified
Journal Article
Open access
PDF file
Ewa DostatniEwa Dostatni
Ewa Dostatni
JDJacek Diakun
Jacek Diakun
DGDamian Grajewski
Damian Grajewski
Radosław WichniarekRadosław Wichniarek
Radosław Wichniarek
Anna KarwaszAnna Karwasz
Anna Karwasz
In this paper, the application of multi-agent system to support decision-making process in design for recycling is presented. The design for recycling term is highlighted either as the design problem or from the point of view of regulations. The structure of agent system supporting the designer during the design process is showed. The basis of special kind of product model, that is the extension of standard 3D product model, called recycling-oriented product model, is described. The example results of analysis, based on real household appliance model, are presented.

1 January 2015 in Procedia Computer Science
Verified
Journal Article
Open access
DGDamian Grajewski
Damian Grajewski
JDJacek Diakun
Jacek Diakun
Radosław WichniarekRadosław Wichniarek
Radosław Wichniarek
Ewa DostatniEwa Dostatni
Ewa Dostatni
PBPaweł Buń
Paweł Buń
Anna KarwaszAnna Karwasz
Anna Karwasz
Nowadays future designers are required to explore different fields of engineering (e.g. basis of design and operation of machines, methodology of process design, characteristics of phases of a product life cycle, ergonomics, etc.) in order to obtain sufficient knowledge about the product, the problems of its operation and related services. Currently, there is a strong tendency to take into account the impact of a product on the natural environment. The handling of products that are withdrawn from usage is one of the big problems emerging in a modern society. One of the possibilities to solve these problems is taking into account the environmental issues at the very early stage of the product design. Authors created the methodology to include recycling requirements in the phase of design of the product with support of the CAD 3D systems14,15. In details, the method of ecological-oriented product assessment during the design process was implemented in CAD 3D environment in order to improve the skills and knowledge of future designers about environmental aspects of the designed product12. In order to enhance the effectiveness of the training of designers, authors decided to use immersive Virtual Reality (VR) technologies that are more and more often used as advanced training systems. The user/trained person can explore Virtual Environment (VE) for educational and exercise purposes5. Immersive VR technologies are gaining wider use as engineering design tools to support the product design phase because of their ability to deliver an immersive and user friendly environment that can be used as digital test-bed for prototypes of the product30. Paper briefly describes the analysis of the recycling of selected product designed in the CAD 3D system with the support of Virtual Reality technologies that were based on the recycling product model (RpM) and the agent technology12,14,15. The RpM, developed during the geometric modelling phase, includes the data necessary for a comprehensive product recyclability evaluation already at the design stage. This approach allows designer to select appropriate solutions that facilitate future disassembly and to choose materials most suitable in terms of future recycling. The analysis allows to make an assessment of the susceptibility of the product for recycling using the agent system. The agent system, in accordance with the recycling product model (RpM) that was implemented in the 3D CAD system, is an innovative tool for the designer to enable a comprehensive assessment of the product in terms of its susceptibility to recycling. Future designers (students of mechanical engineering fields) gained possibility to improve their skills and knowledge in the field of ecodesign through the immersive trainings of virtual product design for recycling. Applying the Virtual Reality technologies for training of the future designers was aimed at enhancing the effectiveness of training mainly due to immersion and interaction with the virtual environment and to explore the product before it is constructed, as well as provide learning of the environments in which the finished product will be operated. As the example of the recycling-oriented virtual product design, case study of the design of small household appliance is presented. Participants of the immersive training (students) have a possibility to design the product in the Virtual Reality and select the optimal variant, which meets all environmental requirements. Short description of the recycling modeling (creation of connections, defining the extended materials and disassembly attributes) as well as an example of recycling assessment such as calculation of recycling assessment measures or providing tips and suggestions generated by agent system is also presented

1 January 2013 in Procedia Computer Science
Verified
Journal Article
Open access
AHAdam Hamrol
Adam Hamrol
Filip GórskiFilip Górski
Filip Górski
DGDamian Grajewski
Damian Grajewski
Przemysław ZawadzkiPrzemysław Zawadzki
Przemysław Zawadzki
This paper presents a process of building a prototype of an educational application for teaching anatomy with elements of physiology, with use of a Virtual Reality environment. Preparation of mesh models of individual human organs is described, along with further visualization techniques, which were used to ensure a proper level of a visual representation. Stages of user interface preparation are also described – both visual and functional aspects covered – with a detailed review of a visual programming process, which was used to obtain a logical structure of connections inside the VR environment. Process of preparation of dynamic graphical data-namely animation of the pulmonary alveoli – and integration it with the virtual environment is also presented. The final application can be used in a number of ways, including large-screen stereoscopic projection with on- screen graphical user interface and single-user immersive stereoscopic projection using a head-mounted device with an optical tracking system. Results of assessment of the application advantages and disadvantages at the current stage of development allowed to formulate several directions of further advancement