With 3D (3-dimensional) movement's ability and rhythmic locomotion mode, a nature snake makes itself survive in rugged terrains. The rhythmic activities of most creatures are generated by the CPG (central pattern generator). Based on this fact, the sustained-type neuron has been adopted to construct a cyclic inhibitory CPG model for a snake-like robot whose joints are perpendicularly connected in series. Having compared with the sustained-type neuron and the mutual inhibitory CPG, the cyclic inhibitory CPG was proven to generate capably rhythmic output with the least number of differential equations. In this paper, we introduce the neuron network organized by the cyclic inhibitory CPGs connected in line with unilateral excitation to control the 3D locomotion of a snake-like robot, and present the necessary condition for the CPG neuron network to sustain a rhythmic output. By implementing this control architecture to a simulator with consideration of mechanical dynamics of a real snake-like robot "Perambulator", preliminary parameter setting of the CPG neuron network for its 3D locomotion is obtained. Moreover, it is shown that "Perambulator" can successfully exhibit 3D locomotion by using the output of the proposed CPG network. The obtained results have also provided a bran new approach to understand the unknown neuron network of nature snakes
Rehabilitation aids help people with temporal or permanent disabilities during the rehabilitation process. However, these solutions are usually expensive and, consequently, inaccessible outside of professional medical institutions. Rapid advances in software development, Internet of Things (IoT), robotics, and additive manufacturing open up a way to affordable rehabilitation solutions, even to the general population. Imagine a rehabilitation aid constructed from accessible software and hardware with local production. Many obstacles exist to using such technology, starting with the development of unified software for custom-made devices. In this paper, we address open issues in designing rehabilitation aids by proposing an extensive rehabilitation platform. To demonstrate our concept, we developed a unique platform, RehabHand. The main idea is to use domain-specific language and code generation techniques to enable loosely coupled software and hardware solutions. The main advantage of such separation is support for modular and a higher abstraction level by enabling therapists to write rehabilitation exercises in natural, domain-specific terminology and share them with patients. The same platform provides a hardware-independent part that facilitates the integration of new rehabilitation devices. Experience in implementing RehabHand with three different rehabilitation devices confirms that such rehabilitation technology can be developed, and shows that implementing a hardware-independent rehabilitation platform might not be as challenging as expected.
Presently a vast variety of robust robotic arms are available commercially, some of which are extremely reliable in precision and repeatability. This makes them an ideal tool for research focused on manipulation. However, there is a lack of an easily accessible comparative analysis that can assist researchers in choosing an arm that fits their research objectives. With an objective to provide such an analysis, this paper provides a comparative survey of the state of the art in commercial robotic arms - classified based on their price, performance and suitability for research on manipulation. These arms are categorized into four classes: cheap educational arms, low price industrial arms, research oriented arms and modular light weight arms. Within each classification, some typical robotic arms are analyzed in detail to provide an overview of the functional capacities of the arms in that particular class.
This paper presents the development of a robotic system for the rehabilitation and quality of life improvement of children with cerebral palsy (CP). The system consists of four modules and is based on a virtual humanoid robot that is meant to motivate and encourage children in their rehabilitation programs. The efficiency of the developed system was tested on two children with CP. The effect of using the robot is an increase in the number of exercise repetitions, as well as the time spent on therapy, developing and strengthening the child’s musculature. Additionally, the children are able to produce socially acceptable gestures in the context of non-verbal communication for socialization. The main advantages of this system are its flexibility and ease of use. Besides the proposed use in CP rehabilitation, this system can be used in the rehabilitation of people recovering from surgery or injuries. Use of the proposed system significantly decreases the work load of the therapist who would be conducting the repetitive motion, allowing the therapist to see an increased number of patients. In the future, the number of different movements the robot is able to perform will be increased by way of domain-specific modelling and language.
1 March 2008 in Science China Information Sciences
Based on the structure of both biological snakes and snake-like robots and their rhythm locomotion, the theory of the cyclic inhibitory CPG is adopted as a control method to construct a neuron network model of the snake-like robot. The relation between the CPG parameters and the serpentine locomotion of the snake-like robot is defined in this paper. The validity of the serpentine locomotion controlled by the CPG model is verified through a snake-like robot model. The modulating methods of the CPG parameters are brought forward and simulated to realize the required turn motion and the reconfiguration. Moreover, we present that real snake-like robot can successfully exhibit serpentine locomotion by using controller output of the proposed architecture. Finally, the aspects of future researches are discussed.