Hibernation, the dead storage period when a mobile phone is still retained by the user at its end-of-life, is both a common and a significant barrier to the effective flow of time-sensitive stock value within a circular economic model. In this paper we present the findings of a survey of 181 mobile phone owners, aged between 18-25years old, living and studying in the UK, which explored mobile phone ownership, reasons for hibernation, and replacement motives. This paper also outlines and implements a novel mechanism for quantifying the mean hibernation period based on the survey findings. The results show that only 33.70% of previously owned mobile phones were returned back into the system. The average duration of ownership of mobile phones kept and still in hibernation was 4years 11months, with average use and hibernation durations of 1year 11months, and 3years respectively; on average, mobile phones that are kept by the user are hibernated for longer than they are ever actually used as primary devices. The results also indicate that mobile phone replacement is driven primarily by physical (technological, functional and absolute) obsolescence, with economic obsolescence, partly in response to the notion of being 'due an upgrade', also featuring significantly. We also identify in this paper the concept of a secondary phone, a recently replaced phone that holds a different function for the user than their primary phone but is still valued and intentionally retained by the user, and which, we conclude, should be accounted for in any reverse logistics strategy.
1 January 2002 in Journal of Consulting and Clinical Psychology
Cognitive-behavioral therapy (CBT) is an effective treatment of bulimia nervosa, but its mechanisms of action have not been established. In this study the authors analyzed the results of a randomized control trial comparing CBT with Interpersonal Psychotherapy (IPT) to identify possible mediators of change of CBT for BN and its time course of action. Reduction in dietary restraint as early as Week 4 mediated posttreatment improvement in both binge eating and vomiting. Measures of self-efficacy concerning eating behavior, negative affect, and body shape and weight at midtreatment were also significantly associated with posttreatment outcome at 20 weeks. No evidence was found that the therapeutic alliance mediated treatment outcome. CBT had a significantly more rapid treatment effect than IPT, with 62% of posttreatment improvement evident by Week 6.
The growth of eating lunch purchased out of the home has led to an increased need for pre-packaged food-to-go products. Single-use plastic packaging is frequently chosen for its food safety and convenience attributes; however, the material format is under scrutiny due to concerns over economic waste and environmental impact. A circular economy could transform linear make-use-dispose supply chains into circular systems, ensuring the cycling of valuable plastic resources. However, there has been limited research into how consumers will behave within circular economic systems. Understanding consumer behaviour with packaging disposed out of the home could aid designers in developing solutions society will adopt in the transition to a circular economy. This study evaluates the application of behaviour research methods, and the behavioural insight outputs, with stakeholders from the UK food-to-go packaging supply chain. A novel co-design workshop and business origami technique allowed multiple stakeholder groups to collaboratively discuss, evaluate, and plan how consumer behaviour techniques could be used within their supply chain packaging development process. Although all stakeholders identified strengths in incorporating behaviour studies into the development process, providing essential knowledge feedback loops, barriers to their application include the cost and time to implement, plus the existing inconsistent UK waste infrastructure.
This is an Open Access article published by Elsevier and distributed under the terms of the Creative Commons Attribution licence, http://creativecommons.org/licenses/by/4.0/This paper presents the findings of a user study which explored tactile and aesthetic responses to new and artificially aged mobile phone cases made from bamboo, walnut, cork, leather, brushed titanium, plastic and rubber. The paper outlines test methods for accelerated ageing of the external enclosures of consumer electronics based on the types of wear experienced in use, and the use of semantic differential scales (SDS) to probe user attitudes to these materials. The results indicate that preferences for the materials tested were extremely subjective, and even a single participant can have conflicting requirements for the characteristics of the materials (for example, sleek and shiny yet easy to grip). Whilst in general participants preferred the new materials and saw the ageing process as negative, there were examples where the aged samples either scored more highly due to durability (titanium) or received positive comments about the aesthetic changes caused by severe ageing (bamboo and leather). This study captured the participants' immediate, visceral response to the materials, which may be very different to their feelings towards materials and objects that they have owned and interacted with for a period of time
12 March 2015 in International Journal of Sustainable Engineering
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/Licenses/by/4.0/, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.Design for Sustainable Behaviour (DfSB) is a maturing research area concerned with the application of design strategies to influence consumer behaviour during a products use phase towards more sustainable action. However, current DfSB research has focussed on strategy selection with little research into understanding the real-world impact of the behaviour changing interventions debated. This article presents the results of an extensive literature review of one specific DfSB strategy, feedback – a user agentive performance indicator. These findings exemplify the considerations and limitations of this particular approach to behaviour change, drawing on empirical research conducted by a breadth of authors, including two of the only medium-term case studies in the field of DfSB. Considerations discussed include the frequency, duration and accuracy of feedback; the selection of metrics and the presentation medium and mode; the use of ambience and the location of the installation. Limitations of feedback include the need for additional information and comparisons; the issue with multiple users; technical issues; relegation to background technology and the potential rebound effects. This article provides insights to both improve the effectiveness of future feedback design efforts and also to help facilitate discussion on feedbacks position as a strategy within DfSB
Consumer behaviour contributes significantly to society's impact on the environment. Through products, designers can shift user behaviour towards more sustainable patterns of consumption, bridging the intention-behaviour gap between values and everyday actions. Design for sustainable behaviour (DfSB) aims to reduce the negative environmental and social impacts of products by moderating users' interaction with them. DfSB strategies have been categorised on an 'axis of influence', which correlates increased product control with a corresponding reduction in user interaction and choice. The process of designing for sustainable behaviour has been modelled within existing literature, yet these models fail to account for, and fully integrate, inherent ethical considerations. This paper presents a design process model with corresponding ethical assessment tools that may better equip designers to influence consumption patterns without compromising users' autonomy and privacy, thus bridging a gap in current knowledge.