José Luis Varela-Aldás

Dr. José Luis Varela-Aldás

Universidad Tecnológica Indoamérica, Ambato, Tungurahua, Ecuador
orcid

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 March 2023 in Sensors
Verified
Journal Article
Open access
PDF file
Syed Agha Hassnain MohsanSyed Agha Hassnain Mohsan
Syed Agha Hassnain Mohsan
Yanlong LiYanlong Li
Yanlong Li
ASAlexey V. Shvetsov
Alexey V. Shvetsov
José Luis Varela-AldásJosé Luis Varela-Aldás
José Luis Varela-Aldás
SMSamih M. Mostafa
Samih M. Mostafa
AEABD EL RAHMAN AHMED ELFIKKY
ABD EL RAHMAN AHMED ELFIKKY
Non-Orthogonal Multiple Access (NOMA) has become a promising evolution with the emergence of fifth-generation (5G) and Beyond-5G (B5G) rollouts. The potentials of NOMA are to increase the number of users, the system’s capacity, massive connectivity, and enhance the spectrum and energy efficiency in future communication scenarios. However, the practical deployment of NOMA is hindered by the inflexibility caused by the offline design paradigm and non-unified signal processing approaches of different NOMA schemes. The recent innovations and breakthroughs in deep learning (DL) methods have paved the way to adequately address these challenges. The DL-based NOMA can break these fundamental limits of conventional NOMA in several aspects, including throughput, bit-error-rate (BER), low latency, task scheduling, resource allocation, user pairing and other better performance characteristics. This article aims to provide firsthand knowledge of the prominence of NOMA and DL and surveys several DL-enabled NOMA systems. This study emphasizes Successive Interference Cancellation (SIC), Channel State Information (CSI), impulse noise (IN), channel estimation, power allocation, resource allocation, user fairness and transceiver design, and a few other parameters as key performance indicators of NOMA systems. In addition, we outline the integration of DL-based NOMA with several emerging technologies such as intelligent reflecting surfaces (IRS), mobile edge computing (MEC), simultaneous wireless and information power transfer (SWIPT), Orthogonal Frequency Division Multiplexing (OFDM), and multiple-input and multiple-output (MIMO). This study also highlights diverse, significant technical hindrances in DL-based NOMA systems. Finally, we identify some future research directions to shed light on paramount developments needed in existing systems as a probable to invigorate further contributions for DL-based NOMA system.

18 June 2021 in Sustainability
Verified
Journal Article
Open access
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JTJonathan S. Talahua
Jonathan S. Talahua
Jorge BueleJorge Buele
Jorge Buele
PCPaola Calvopiña
Paola Calvopiña
José Luis Varela-AldásJosé Luis Varela-Aldás
José Luis Varela-Aldás
In the face of the COVID-19 pandemic, the World Health Organization (WHO) declared the use of a face mask as a mandatory biosafety measure. This has caused problems in current facial recognition systems, motivating the development of this research. This manuscript describes the development of a system for recognizing people, even when they are using a face mask, from photographs. A classification model based on the MobileNetV2 architecture and the OpenCv’s face detector is used. Thus, using these stages, it can be identified where the face is and it can be determined whether or not it is wearing a face mask. The FaceNet model is used as a feature extractor and a feedforward multilayer perceptron to perform facial recognition. For training the facial recognition models, a set of observations made up of 13,359 images is generated; 52.9% images with a face mask and 47.1% images without a face mask. The experimental results show that there is an accuracy of 99.65% in determining whether a person is wearing a mask or not. An accuracy of 99.52% is achieved in the facial recognition of 10 people with masks, while for facial recognition without masks, an accuracy of 99.96% is obtained.

10 April 2024 in Sensors
Verified
Journal Article
Open access
PDF file
Carolina Del Valle SotoCarolina Del Valle Soto
Carolina Del Valle Soto
JLJuan Carlos López-Pimentel
Juan Carlos López-Pimentel
JCJavier Vázquez Castillo
Javier Vázquez Castillo
JNJuan Arturo Nolazco-Flores
Juan Arturo Nolazco-Flores
Ramiro VelazquezRamiro Velazquez
Ramiro Velazquez
Paolo ViscontiPaolo Visconti
Paolo Visconti
This research paper delves into the effectiveness and impact of behavior change techniques fostered by information technologies, particularly wearables and Internet of Things (IoT) devices, within the realms of engineering and computer science. By conducting a comprehensive review of the relevant literature sourced from the Scopus database, this study aims to elucidate the mechanisms and strategies employed by these technologies to facilitate behavior change and their potential benefits to individuals and society. Through statistical measurements and related works, our work explores the trends over a span of two decades, from 2000 to 2023, to understand the evolving landscape of behavior change techniques in wearable and IoT technologies. A specific focus is placed on a case study examining the application of behavior change techniques (BCTs) for monitoring vital signs using wearables, underscoring the relevance and urgency of further investigation in this critical intersection of technology and human behavior. The findings shed light on the promising role of wearables and IoT devices for promoting positive behavior modifications and improving individuals’ overall well-being and highlighting the need for continued research and development in this area to harness the full potential of technology for societal benefit.

11 June 2016
Verified
Book Chapter
Closed access
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Víctor H. AndaluzVíctor H. Andaluz
Víctor H. Andaluz
FCFernando A. Chicaiza
Fernando A. Chicaiza
CGCristian Gallardo
Cristian Gallardo
WQWashington X. Quevedo
Washington X. Quevedo
José Luis Varela-AldásJosé Luis Varela-Aldás
José Luis Varela-Aldás
OAOscar Arteaga
Oscar Arteaga

17 November 2020 in Sensors
Verified
Journal Article
Open access
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José Luis Varela-AldásJosé Luis Varela-Aldás
José Luis Varela-Aldás
Guillermo Palacios-NavarroGuillermo Palacios-Navarro
Guillermo Palacios-Navarro
RARebecca Amariglio
Rebecca Amariglio
IGIván García-Magariño
Iván García-Magariño
Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) produces outstanding results due to the interactive features with the user. This work introduces a VR application for memory rehabilitation by walking through a maze and using the Oculus Go head-mounted display (HMD) technology. The mechanics of the game require memorizing geometric shapes while the player progresses in two modes, autonomous or manual, with two levels of difficulty depending on the number of elements to remember. The application is developed in the Unity 3D video game engine considering the optimization of computational resources to improve the performance in the processing and maintaining adequate benefits for the user, while the generated data is stored and sent to a remote server. The maze task was assessed with 29 subjects in a controlled environment. The obtained results show a significant correlation between participants’ response accuracy in both the maze task and a face–pair test. Thus, the proposed task is able to perform memory assessments.

18 February 2021 in Sustainability
Verified
Journal Article
Open access
PDF file
José Luis Varela-AldásJosé Luis Varela-Aldás
José Luis Varela-Aldás
Jorge BueleJorge Buele
Jorge Buele
Pedro Ramos LorentePedro Ramos Lorente
Pedro Ramos Lorente
IGIván García-Magariño
Iván García-Magariño
Guillermo Palacios-NavarroGuillermo Palacios-Navarro
Guillermo Palacios-Navarro
The COVID-19 pandemic has changed people’s lives and the way in which certain services are provided. Such changes are not uncommon in healthcare services and they will have to adapt to the new situation by increasing the number of services remotely offered. Limited mobility has resulted in interruption of treatments that traditionally have been administered through face-to-face modalities, especially those related to cognitive impairments. In this telerehabilitation approach, both the patient and the specialist physician enter a virtual reality (VR) environment where they can interact in real time through avatars. A spaced retrieval (SR) task is implemented in the system to analyze cognitive performance. An experimental group (n = 20) performed the SR task in telerehabilitation mode, whereas a control group (n = 20) performed the SR task through a traditional face-to-face mode. The obtained results showed that it is possible to carry out cognitive rehabilitation processes through a telerehabilitation modality in conjunction with VR. The cost-effectiveness of the system will also contribute to making healthcare systems more efficient, overcoming both geographical and temporal limitations.