Ya Hu

Dr. Ya Hu


Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Verified
Journal Article
Open access
PDF file
Weilian LiWeilian Li
Weilian Li
JZJun Zhu
Jun Zhu
YZYunhao Zhang
Yunhao Zhang
YCYungang Cao
Yungang Cao
YHYa Hu
Ya Hu
BXbingli Xu
bingli Xu
Scientific and appropriate visualizations increase the effectiveness and readability of disaster information. However, existing fusion visualization methods for disaster scenes have some deficiencies, such as the low efficiency of scene visualization and difficulties with disaster information recognition and sharing. In this paper, a fusion visualization method for disaster information, based on self-explanatory symbols and photorealistic scene cooperation, was proposed. The self-explanatory symbol and photorealistic scene cooperation method, the construction of spatial semantic rules, and fusion visualization with spatial semantic constraints were discussed in detail. Finally, a debris flow disaster was selected for experimental analysis. The experimental results show that the proposed method can effectively realize the fusion visualization of disaster information, effectively express disaster information, maintain high-efficiency visualization, and provide decision-making information support to users involved in the disaster process.

Verified
Journal Article
Open access
PDF file
YHYa Hu
Ya Hu
JZJun Zhu
Jun Zhu
WLWeilian Li
Weilian Li
YZYunhao Zhang
Yunhao Zhang
QZQing Zhu
Qing Zhu
PZPengcheng Zhang
Pengcheng Zhang
Because mobile virtual reality (VR) is both mobile and immersive, three-dimensional (3D) visualizations of disaster scenes based in mobile VR enable users to perceive and recognize disaster environments faster and better than is possible with other methods. To achieve immersion and prevent users from feeling dizzy, such visualizations require a high scene-rendering frame rate. However, the existing related visualization work cannot provide a sufficient solution for this purpose. This study focuses on the construction and optimization of a 3D disaster scene in order to satisfy the high frame-rate requirements for the rendering of 3D disaster scenes in mobile VR. First, the design of a plugin-free browser/server (B/S) architecture for 3D disaster scene construction and visualization based in mobile VR is presented. Second, certain key technologies for scene optimization are discussed, including diverse modes of scene data representation, representation optimization of mobile scenes, and adaptive scheduling of mobile scenes. By means of these technologies, smartphones with various performance levels can achieve higher scene-rendering frame rates and improved visual quality. Finally, using a flood disaster as an example, a plugin-free prototype system was developed, and experiments were conducted. The experimental results demonstrate that a 3D disaster scene constructed via the methods addressed in this study has a sufficiently high scene-rendering frame rate to satisfy the requirements for rendering a 3D disaster scene in mobile VR.

Verified
Journal Article
Open access
PDF file
YZYunhao Zhang
Yunhao Zhang
JZJun Zhu
Jun Zhu
Weilian LiWeilian Li
Weilian Li
QZQing Zhu
Qing Zhu
YHYa Hu
Ya Hu
LYLingzhi Yin
Lingzhi Yin
The construction of a virtual debris flow disaster environment is of great significance in debris flow disaster prevention, risk assessment, accurate simulation, and disaster emergency response. However, existing research on virtual disaster environments mainly focus on the specific visualization task requirements of single-type users, and the multilevel visualization task requirements of multitype users are generally not met. In this paper, an adaptive construction method for virtual debris flow disaster environments driven by multilevel visualization task is proposed based on the characteristics of users with different professional knowledge backgrounds and requirements in disaster emergency response scenarios. The on-demand construction of virtual debris flow disaster environments and the corresponding diverse organization and dynamic scheduling technologies are discussed in detail. Finally, the Qipan Gully debris flow disaster is selected for experimental analysis, and a prototype system is developed. The experimental results show that the proposed method can adaptively construct virtual debris flow disaster environments according to the multilevel visualization task requirements of multitype users in debris flow disaster emergency response scenarios. This approach can provide efficient rendering of disaster scenes and appropriate disaster information to multitype users who are involved in debris flow disaster emergency response scenarios.

5 March 2026 in Remote Sensing
Verified
Journal Article
Open access
PDF file
XYxie yakun
xie yakun
JTJiaxing Tu
Jiaxing Tu
YZYaoji Zhao
Yaoji Zhao
RXRuifeng Xia
Ruifeng Xia
WSWen Song
Wen Song
YHYa Hu
Ya Hu
Building height is a fundamental parameter for characterizing urban three-dimensional structure and supporting applications such as urban planning, population estimation, and energy assessment. However, traditional shadow-based height inversion methods often suffer from occlusion, shadow overlap, and orientation inconsistencies when applied to heterogeneous urban environments. This study proposes a single-image building height estimation method that explicitly incorporates spatial distribution characteristics to enhance robustness and estimation accuracy. Shadow lengths are first robustly extracted using a fishnet–Pauta strategy, followed by a multi-scenario scaling coefficient model accommodating different sun–sensor geometric configurations. Urban areas are then subdivided into high-rise, mid-to-high-rise mixed, and dense low-rise zones using DBSCAN clustering and a composite indicator system. For each spatial type, tailored optimization strategies—including neighborhood-weighted correction, similarity-constrained local regression, and median smoothing—are applied to suppress systematic biases and local outliers. Experiments on 11,168 buildings across 13 Chinese cities demonstrate strong overall performance, achieving an MAE of 2.07 m, an RMSE of 2.56 m, and an R2 of 0.99. The proposed method outperforms existing approaches and remains highly stable across diverse urban morphologies, providing a scalable solution for large-area building height mapping from single high-resolution imagery.