Liquid crystal displays (LCDs) and photonic devices play a pivotal role to augmented reality (AR) and virtual reality (VR). The recently emerging high-dynamic-range (HDR) mini-LED backlit LCDs significantly boost the image quality and brightness and reduce the power consumption for VR displays. Such a light engine is particularly attractive for compensating the optical loss of pancake structure to achieve compact and lightweight VR headsets. On the other hand, high-resolution-density, and high-brightness liquid-crystal-on-silicon (LCoS) is a promising image source for the see-through AR displays, especially under high ambient lighting conditions. Meanwhile, the high-speed LCoS spatial light modulators open a new door for holographic displays and focal surface displays. Finally, the ultrathin planar diffractive LC optical elements, such as geometric phase LC grating and lens, have found useful applications in AR and VR for enhancing resolution, widening field-of-view, suppressing chromatic aberrations, creating multiplanes to overcome the vergence-accommodation conflict, and dynamic pupil steering to achieve gaze-matched Maxwellian displays, just to name a few. The operation principles, potential applications, and future challenges of these advanced LC devices will be discussed.
9 November 2022 in Advances in Optics and Photonics
Augmented reality (AR) and virtual reality (VR) have the potential to revolutionize the interface between our physical and digital worlds. Recent advances in digital processing, data transmission, optics, and display technologies offer new opportunities for ubiquitous AR/VR applications. The foundation of this revolution is based on AR/VR display systems with high image fidelity, compact formfactor, and high optical efficiency. In this review paper, we start by analyzing the human vision system and the architectures of AR/VR display systems and then manifest the main requirements for the light engines. Next, the working principles of six display light engines, namely transmissive liquid crystal display, reflective liquid-crystal-on-silicon microdisplay, digital light processing microdisplay, micro light-emitting-diode microdisplay, organic light-emitting-diode microdisplay, and laser beam scanning displays, are introduced. According to the characteristics of these light engines, the perspectives and challenges of each display technology are analyzed through five performance metrics, namely resolution density, response time, efficiency/brightness/lifetime, dynamic range, and compactness. Finally, potential solutions to overcoming these challenges are discussed.
Augmented reality (AR) displays, heralded as the next-generation platform for spatial computing, metaverse, and digital twins, empower users to perceive digital images overlaid with real-world environment, fostering a deeper level of human-digital interactions. With the rapid evolution of couplers, waveguide-based AR displays have streamlined the entire system, boasting a slim form factor and high optical performance. However, challenges persist in the waveguide combiner, including low optical efficiency and poor image uniformity, significantly hindering the long-term usage and user experience. In this paper, we first analyze the root causes of the low optical efficiency and poor uniformity in waveguide-based AR displays. We then discover and elucidate an anomalous polarization conversion phenomenon inherent to polarization volume gratings (PVGs) when the incident light direction does not satisfy the Bragg condition. This new property is effectively leveraged to circumvent the tradeoff between in-coupling efficiency and eyebox uniformity. Through feasibility demonstration experiments, we measure the light leakage in multiple PVGs with varying thicknesses using a laser source and a liquid-crystal-on-silicon light engine. The experiment corroborates the polarization conversion phenomenon, and the results align with simulation well. To explore the potential of such a polarization conversion phenomenon further, we design and simulate a waveguide display with a 50° field of view. Through achieving first-order polarization conversion in a PVG, the in-coupling efficiency and uniformity are improved by 2 times and 2.3 times, respectively, compared to conventional couplers. This groundbreaking discovery holds immense potential for revolutionizing next-generation waveguide-based AR displays, promising a higher efficiency and superior image uniformity.
Liquid crystal polarization optics based on photoalignment technique has found pervasive applications in next-generation display platforms like virtual reality and augmented reality. Its large-scale fabrication, however, remains a big challenge due to the high demands in small feature size, fast processing speed, and defects-free alignment quality during the photoalignment process, especially for large-angle reflective devices. Here we propose a new concept of holo-imprinting based on non-contact replication of polarization pattern with a reflective liquid crystal hologram as a template. Our theoretical analysis and experimental results validate the possibility of generating a high-quality polarization pattern exploiting the self-interfering beams of reflective holograms. The method can be extended to numerous devices, from transmissive to reflective, from small angle to large angle, and from grating, lens, to freeform optics. Its widespread impact on the fabrication of liquid crystal polarization optics for advanced display and imaging systems is foreseeable.
Three-dimensional (3D) displays have been vastly investigated in the past few decades. Recent development of augmented reality (AR) and virtual reality (VR) has further demanded to compress the 3D display system into a compact platform, such as wearable near-eye displays. Holographic optical elements (HOEs) have received widespread attention owing to their lightweight, thin formfactor, and low cost, and thus have been widely deployed in various 3D display systems. In this review article, we first describe the working principle of some 3D techniques used in AR and VR headsets, and then present 3D display systems employing HOEs, and finally analyze how HOEs influence the system design and performance.
We report a new nematic mixture for liquid-crystal-on-silicon spatial light modulator (SLM) and light detection and ranging (LiDAR) applications. The mixture exhibits a relatively high birefringence (Δn), moderate dielectric anisotropy (Δɛ), low viscosity, and reasonably good photostability. To achieve 2π phase change at 5 V, the response time (on + off) is 2.5 ms at 40 °C with λ = 633 nm, and 5.9 ms with λ = 905 nm. After exposure by a blue laser (λ = 465 nm) with a total dosage up to 20 MJ/cm2, this mixture shows no sign of photodegradation. Widespread applications of this material for high brightness SLMs, LiDAR, near-eye displays, and head-up displays are foreseeable.