Kojiro Matsushita

Dr. Kojiro Matsushita


Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 March 2021 in Machines
Verified
Journal Article
Open access
PDF file
Pringgo Widyo LaksonoPringgo Widyo Laksono
Pringgo Widyo Laksono
TKTakahide Kitamura
Takahide Kitamura
JMJoseph Muguro
Joseph Muguro
KMKojiro Matsushita
Kojiro Matsushita
MSMinoru Sasaki
Minoru Sasaki
MSMUHAMMAD SYAIFUL AMRI BIN SUHAIMI
MUHAMMAD SYAIFUL AMRI BIN SUHAIMI
This research focuses on the minimum process of classifying three upper arm movements (elbow extension, shoulder extension, combined shoulder and elbow extension) of humans with three electromyography (EMG) signals, to control a 2-degrees of freedom (DoF) robotic arm. The proposed minimum process consists of four parts: time divisions of data, Teager–Kaiser energy operator (TKEO), the conventional EMG feature extraction (i.e., the mean absolute value (MAV), zero crossings (ZC), slope-sign changes (SSC), and waveform length (WL)), and eight major machine learning models (i.e., decision tree (medium), decision tree (fine), k-Nearest Neighbor (KNN) (weighted KNN, KNN (fine), Support Vector Machine (SVM) (cubic and fine Gaussian SVM), Ensemble (bagged trees and subspace KNN). Then, we compare and investigate 48 classification models (i.e., 47 models are proposed, and 1 model is the conventional) based on five healthy subjects. The results showed that all the classification models achieved accuracies ranging between 74–98%, and the processing speed is below 40 ms and indicated acceptable controller delay for robotic arm control. Moreover, we confirmed that the classification model with no time division, with TKEO, and with ensemble (subspace KNN) had the best performance in accuracy rates at 96.67, recall rates at 99.66, and precision rates at 96.99. In short, the combination of the proposed TKEO and ensemble (subspace KNN) plays an important role to achieve the EMG classification.

9 October 2020 in Robotics
Verified
Journal Article
Open access
PDF file
Pringgo Widyo LaksonoPringgo Widyo Laksono
Pringgo Widyo Laksono
KMKojiro Matsushita
Kojiro Matsushita
MSMUHAMMAD SYAIFUL AMRI BIN SUHAIMI
MUHAMMAD SYAIFUL AMRI BIN SUHAIMI
TKTakahide Kitamura
Takahide Kitamura
WNwaweru njeri
waweru njeri
MSMinoru Sasaki
Minoru Sasaki
This article sought to address issues related to human-robot cooperation tasks focusing especially on robotic operation using bio-signals. In particular, we propose to develop a control scheme for a robot arm based on electromyography (EMG) signal that allows a cooperative task between humans and robots that would enable teleoperations. A basic framework for achieving the task and conducting EMG signals analysis of the motion of upper limb muscles for mapping the hand motion is presented. The objective of this work is to investigate the application of a wearable EMG device to control a robot arm in real-time. Three EMG sensors are attached to the brachioradialis, biceps brachii, and anterior deltoid muscles as targeted muscles. Three motions were conducted by moving the arm about the elbow joint, shoulder joint, and a combination of the two joints giving a two degree of freedom. Five subjects were used for the experiments. The results indicated that the performance of the system had an overall accuracy varying from 50% to 100% for the three motions for all subjects. This study has further shown that upper-limb motion discrimination can be used to control the robotic manipulator arm with its simplicity and low computational cost.

30 April 2019 in Journal of Vibration and Acoustics
Verified
Journal Article
Closed access
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WNWaweru Njeri
Waweru Njeri
MSMinoru Sasaki
Minoru Sasaki
KMKojiro Matsushita
Kojiro Matsushita
Flexible manipulators are associated with merits such as low power consumption, use of small actuators, high-speed, and their low cost due to fewer materials’ requirements than their rigid counterparts. However, they suffer from link vibration which hinder the aforementioned merits from being realized. The limitations of link vibrations are time wastage, poor precision, and the possibility of failure due to vibration fatigue. This paper extends the vibration control mathematical foundation from a single link manipulator to a three-dimensional, two links flexible manipulator. The vibration control theory developed earlier feeds back a fraction of the link root strain to increase the system damping, thereby reducing the strain. This extension is supported by experimental results. Further improvements are proposed by tuning the right proportion of root strain to feed back, and the timing using artificial neural networks. The algorithm was implemented online in matlab interfaced with dSPACE for practical experiments. From the practical experiment done in consideration of a variable load, neural network tuned gains exhibited a better performance over those obtained using fixed feedback gains in terms of damping of both torsional and bending vibrations and tracking of joint angles.

12 November 2021 in Signals
Verified
Journal Article
Open access
PDF file
JMJoseph Muguro
Joseph Muguro
Pringgo Widyo LaksonoPringgo Widyo Laksono
Pringgo Widyo Laksono
WRWahyu Rahmaniar
Wahyu Rahmaniar
WNwaweru njeri
waweru njeri
YSYuta Sasatake
Yuta Sasatake
Wahyu CaesarendraWahyu Caesarendra
Wahyu Caesarendra
In recent years, surface Electromyography (sEMG) signals have been effectively applied in various fields such as control interfaces, prosthetics, and rehabilitation. We propose a neck rotation estimation from EMG and apply the signal estimate as a game control interface that can be used by people with disabilities or patients with functional impairment of the upper limb. This paper utilizes an equation estimation and a machine learning model to translate the signals into corresponding neck rotations. For testing, we designed two custom-made game scenes, a dynamic 1D object interception and a 2D maze scenery, in Unity 3D to be controlled by sEMG signal in real-time. Twenty-two (22) test subjects (mean age 27.95, std 13.24) participated in the experiment to verify the usability of the interface. From object interception, subjects reported stable control inferred from intercepted objects more than 73% accurately. In a 2D maze, a comparison of male and female subjects reported a completion time of 98.84 s. ± 50.2 and 112.75 s. ± 44.2, respectively, without a significant difference in the mean of the one-way ANOVA (p = 0.519). The results confirmed the usefulness of neck sEMG of sternocleidomastoid (SCM) as a control interface with little or no calibration required. Control models using equations indicate intuitive direction and speed control, while machine learning schemes offer a more stable directional control. Control interfaces can be applied in several areas that involve neck activities, e.g., robot control and rehabilitation, as well as game interfaces, to enable entertainment for people with disabilities.

12 October 2022 in Applied Sciences
Verified
Journal Article
Open access
PDF file
MSMinoru Sasaki
Minoru Sasaki
JMJoseph Muguro
Joseph Muguro
FKFumiya Kitano
Fumiya Kitano
WNwaweru njeri
waweru njeri
KMKojiro Matsushita
Kojiro Matsushita
Models trained with Deep Reinforcement learning (DRL) have been deployed in various areas of robotics with varying degree of success. To overcome the limitations of data gathering in the real world, DRL training utilizes simulated environments and transfers the learned policy to real-world scenarios, i.e., sim–real transfer. Simulators fail to accurately capture the entire dynamics of the real world, so simulation-trained policies often fail when applied to reality, termed a reality gap (RG). In this paper, we propose a search (mapping) algorithm that takes in real-world observation (images) and maps them to the policy-equivalent images in the simulated environment using a convolution neural network (CNN) model. The two-step training process, DRL policy and a mapping model, overcomes the RG problem with simulated data only. We evaluated the proposed system with a gripping task of a custom-made robot arm in the real world and compared the performance against a conventional DRL sim–real transfer system. The conventional system achieved a 15–57% success rate in gripping operation depending on the position of the target object while the mapping-based sim–real system achieved 100%. The experimental results demonstrated that the proposed DRL with mapping method appropriately corresponded the real world to the simulated environment, confirming that the scheme can achieve high sim–real generalization at significantly low training costs.

Verified
Journal Article
Open access
PDF file
JMJoseph Muguro
Joseph Muguro
Pringgo Widyo LaksonoPringgo Widyo Laksono
Pringgo Widyo Laksono
YSYuta Sasatake
Yuta Sasatake
KMKojiro Matsushita
Kojiro Matsushita
MSMinoru Sasaki
Minoru Sasaki
Background: As Automated Driving Systems (ADS) technology gets assimilated into the market, the driver’s obligation will be changed to a supervisory role. A key point to consider is the driver’s engagement in the secondary task to maintain the driver/user in the control loop. This paper aims to monitor driver engagement with a game and identify any impacts the task has on hazard recognition. Methods: We designed a driving simulation using Unity3D and incorporated three tasks: No-task, AR-Video, and AR-Game tasks. The driver engaged in an AR object interception game while monitoring the road for threatening road scenarios. Results: There was a significant difference in the tasks (F(2,33) = 4.34, p = 0.0213), identifying the game-task as significant with respect to reaction time and ideal for the present investigation. Game scoring followed three profiles/phases: learning, saturation, and decline profile. From the profiles, it is possible to quantify/infer drivers’ engagement with the game task. Conclusion: The paper proposes alternative monitoring that has utility, i.e., entertaining the user. Further experiments with AR-Games focusing on the real-world car environment will be performed to confirm the performance following the recommendations derived from the current test.