MUHAMMAD SYAIFUL AMRI BIN SUHAIMI

Dr. MUHAMMAD SYAIFUL AMRI BIN SUHAIMI

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Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 March 2021 in Machines
Verified
Journal Article
Open access
PDF file
Pringgo Widyo LaksonoPringgo Widyo Laksono
Pringgo Widyo Laksono
TKTakahide Kitamura
Takahide Kitamura
JMJoseph Muguro
Joseph Muguro
KMKojiro Matsushita
Kojiro Matsushita
MSMinoru Sasaki
Minoru Sasaki
MSMUHAMMAD SYAIFUL AMRI BIN SUHAIMI
MUHAMMAD SYAIFUL AMRI BIN SUHAIMI
This research focuses on the minimum process of classifying three upper arm movements (elbow extension, shoulder extension, combined shoulder and elbow extension) of humans with three electromyography (EMG) signals, to control a 2-degrees of freedom (DoF) robotic arm. The proposed minimum process consists of four parts: time divisions of data, Teager–Kaiser energy operator (TKEO), the conventional EMG feature extraction (i.e., the mean absolute value (MAV), zero crossings (ZC), slope-sign changes (SSC), and waveform length (WL)), and eight major machine learning models (i.e., decision tree (medium), decision tree (fine), k-Nearest Neighbor (KNN) (weighted KNN, KNN (fine), Support Vector Machine (SVM) (cubic and fine Gaussian SVM), Ensemble (bagged trees and subspace KNN). Then, we compare and investigate 48 classification models (i.e., 47 models are proposed, and 1 model is the conventional) based on five healthy subjects. The results showed that all the classification models achieved accuracies ranging between 74–98%, and the processing speed is below 40 ms and indicated acceptable controller delay for robotic arm control. Moreover, we confirmed that the classification model with no time division, with TKEO, and with ensemble (subspace KNN) had the best performance in accuracy rates at 96.67, recall rates at 99.66, and precision rates at 96.99. In short, the combination of the proposed TKEO and ensemble (subspace KNN) plays an important role to achieve the EMG classification.

9 October 2020 in Robotics
Verified
Journal Article
Open access
PDF file
Pringgo Widyo LaksonoPringgo Widyo Laksono
Pringgo Widyo Laksono
KMKojiro Matsushita
Kojiro Matsushita
MSMUHAMMAD SYAIFUL AMRI BIN SUHAIMI
MUHAMMAD SYAIFUL AMRI BIN SUHAIMI
TKTakahide Kitamura
Takahide Kitamura
WNwaweru njeri
waweru njeri
MSMinoru Sasaki
Minoru Sasaki
This article sought to address issues related to human-robot cooperation tasks focusing especially on robotic operation using bio-signals. In particular, we propose to develop a control scheme for a robot arm based on electromyography (EMG) signal that allows a cooperative task between humans and robots that would enable teleoperations. A basic framework for achieving the task and conducting EMG signals analysis of the motion of upper limb muscles for mapping the hand motion is presented. The objective of this work is to investigate the application of a wearable EMG device to control a robot arm in real-time. Three EMG sensors are attached to the brachioradialis, biceps brachii, and anterior deltoid muscles as targeted muscles. Three motions were conducted by moving the arm about the elbow joint, shoulder joint, and a combination of the two joints giving a two degree of freedom. Five subjects were used for the experiments. The results indicated that the performance of the system had an overall accuracy varying from 50% to 100% for the three motions for all subjects. This study has further shown that upper-limb motion discrimination can be used to control the robotic manipulator arm with its simplicity and low computational cost.

12 November 2021 in Signals
Verified
Journal Article
Open access
PDF file
JMJoseph Muguro
Joseph Muguro
Pringgo Widyo LaksonoPringgo Widyo Laksono
Pringgo Widyo Laksono
WRWahyu Rahmaniar
Wahyu Rahmaniar
WNwaweru njeri
waweru njeri
YSYuta Sasatake
Yuta Sasatake
Wahyu CaesarendraWahyu Caesarendra
Wahyu Caesarendra
In recent years, surface Electromyography (sEMG) signals have been effectively applied in various fields such as control interfaces, prosthetics, and rehabilitation. We propose a neck rotation estimation from EMG and apply the signal estimate as a game control interface that can be used by people with disabilities or patients with functional impairment of the upper limb. This paper utilizes an equation estimation and a machine learning model to translate the signals into corresponding neck rotations. For testing, we designed two custom-made game scenes, a dynamic 1D object interception and a 2D maze scenery, in Unity 3D to be controlled by sEMG signal in real-time. Twenty-two (22) test subjects (mean age 27.95, std 13.24) participated in the experiment to verify the usability of the interface. From object interception, subjects reported stable control inferred from intercepted objects more than 73% accurately. In a 2D maze, a comparison of male and female subjects reported a completion time of 98.84 s. ± 50.2 and 112.75 s. ± 44.2, respectively, without a significant difference in the mean of the one-way ANOVA (p = 0.519). The results confirmed the usefulness of neck sEMG of sternocleidomastoid (SCM) as a control interface with little or no calibration required. Control models using equations indicate intuitive direction and speed control, while machine learning schemes offer a more stable directional control. Control interfaces can be applied in several areas that involve neck activities, e.g., robot control and rehabilitation, as well as game interfaces, to enable entertainment for people with disabilities.

18 May 2023 in Biomimetics
Verified
Journal Article
Open access
PDF file
MSMUHAMMAD SYAIFUL AMRI BIN SUHAIMI
MUHAMMAD SYAIFUL AMRI BIN SUHAIMI
KMKojiro Matsushita
Kojiro Matsushita
TKTakahide Kitamura
Takahide Kitamura
Pringgo Widyo LaksonoPringgo Widyo Laksono
Pringgo Widyo Laksono
MSMinoru Sasaki
Minoru Sasaki
The purpose of this paper is to quickly and stably achieve grasping objects with a 3D robot arm controlled by electrooculography (EOG) signals. A EOG signal is a biological signal generated when the eyeballs move, leading to gaze estimation. In conventional research, gaze estimation has been used to control a 3D robot arm for welfare purposes. However, it is known that the EOG signal loses some of the eye movement information when it travels through the skin, resulting in errors in EOG gaze estimation. Thus, EOG gaze estimation is difficult to point out the object accurately, and the object may not be appropriately grasped. Therefore, developing a methodology to compensate, for the lost information and increase spatial accuracy is important. This paper aims to realize highly accurate object grasping with a robot arm by combining EMG gaze estimation and the object recognition of camera image processing. The system consists of a robot arm, top and side cameras, a display showing the camera images, and an EOG measurement analyzer. The user manipulates the robot arm through the camera images, which can be switched, and the EOG gaze estimation can specify the object. In the beginning, the user gazes at the screen’s center position and then moves their eyes to gaze at the object to be grasped. After that, the proposed system recognizes the object in the camera image via image processing and grasps it using the object centroid. The object selection is based on the object centroid closest to the estimated gaze position within a certain distance (threshold), thus enabling highly accurate object grasping. The observed size of the object on the screen can differ depending on the camera installation and the screen display state. Therefore, it is crucial to set the distance threshold from the object centroid for object selection. The first experiment is conducted to clarify the distance error of the EOG gaze estimation in the proposed system configuration. As a result, it is confirmed that the range of the distance error is 1.8–3.0 cm. The second experiment is conducted to evaluate the performance of the object grasping by setting two thresholds from the first experimental results: the medium distance error value of 2 cm and the maximum distance error value of 3 cm. As a result, it is found that the grasping speed of the 3 cm threshold is 27% faster than that of the 2 cm threshold due to more stable object selection.