With increasing population and motorization, Kenya as well as other African countries are faced with a tragic road traffic accidents (RTA). This paper looks at 5-year (2015–2020) data downloaded from National Transport and Safety Authority (NTSA) website, to identify trends and review progress of the traffic accidents in the country. The objective is to assess the prevalence of accidents within affected groups and location to identify trends and generalized causative agency from the reported data. From literature review, research activity focused on RTA in the country is minimal compared to the social significance accidents poses. The data were extracted and classified using Latent Dirichlet Allocation, a machine learning algorithm modelled in Matlab to group reported accident briefs into general categories/topic which are closely related. Four categories were identified as leading causes of fatality in the country: Knocking down victims, hit-and-run, losing control and head on collision. The identified causes point to preventable driver’s errors which agrees with other researchers. From trend analysis, fatalities and injuries have increased by 26% and 46.5%, respectively since January 2015 to January 2020. This paper found that injuries in vulnerable road users: pedestrians, pillion passengers and motorcyclist, has seen a foldfold increment compared to 2015 data. From the discussion, urgent fine-tuning of policing to protect vulnerable road user as well as curb the overly decried driver behavior is needed. The paper recommends fine-tuning of data collection, capturing details of accident that will be useful in modeling and data analysis for future planning.
This article sought to address issues related to human-robot cooperation tasks focusing especially on robotic operation using bio-signals. In particular, we propose to develop a control scheme for a robot arm based on electromyography (EMG) signal that allows a cooperative task between humans and robots that would enable teleoperations. A basic framework for achieving the task and conducting EMG signals analysis of the motion of upper limb muscles for mapping the hand motion is presented. The objective of this work is to investigate the application of a wearable EMG device to control a robot arm in real-time. Three EMG sensors are attached to the brachioradialis, biceps brachii, and anterior deltoid muscles as targeted muscles. Three motions were conducted by moving the arm about the elbow joint, shoulder joint, and a combination of the two joints giving a two degree of freedom. Five subjects were used for the experiments. The results indicated that the performance of the system had an overall accuracy varying from 50% to 100% for the three motions for all subjects. This study has further shown that upper-limb motion discrimination can be used to control the robotic manipulator arm with its simplicity and low computational cost.
In recent years, surface Electromyography (sEMG) signals have been effectively applied in various fields such as control interfaces, prosthetics, and rehabilitation. We propose a neck rotation estimation from EMG and apply the signal estimate as a game control interface that can be used by people with disabilities or patients with functional impairment of the upper limb. This paper utilizes an equation estimation and a machine learning model to translate the signals into corresponding neck rotations. For testing, we designed two custom-made game scenes, a dynamic 1D object interception and a 2D maze scenery, in Unity 3D to be controlled by sEMG signal in real-time. Twenty-two (22) test subjects (mean age 27.95, std 13.24) participated in the experiment to verify the usability of the interface. From object interception, subjects reported stable control inferred from intercepted objects more than 73% accurately. In a 2D maze, a comparison of male and female subjects reported a completion time of 98.84 s. ± 50.2 and 112.75 s. ± 44.2, respectively, without a significant difference in the mean of the one-way ANOVA (p = 0.519). The results confirmed the usefulness of neck sEMG of sternocleidomastoid (SCM) as a control interface with little or no calibration required. Control models using equations indicate intuitive direction and speed control, while machine learning schemes offer a more stable directional control. Control interfaces can be applied in several areas that involve neck activities, e.g., robot control and rehabilitation, as well as game interfaces, to enable entertainment for people with disabilities.
30 March 2023 in Journal of Robotics and Control (JRC)
Conventional wheelchairs are predominantly manual or joystick-operated electric wheelchairs. However, operating these wheelchairs can be difficult or impossible for individuals with severe physical disabilities. Due to losing control of their physical limbs, they depend on an attendant for assistance. As a remedy, bio-signals may be used as a control mechanism since they are readily available and can be acquired from any body part. This research proposes to use EOG signals to vail a control mechanism and test it in a virtual and actual electric wheelchair. The main contribution of the study is an investigation of the use of EOG to control an electric wheelchair in a virtual environment to determine safe control parameters for wheelchair use in complex environments. A customized data acquisition circuit was developed to acquire single-channel EOG signals using wet electrodes. The acquired signal was filtered and processed using feature extraction and classification techniques in MATLAB software. Two customized control environments were developed in Unity 3D, one with equally partitioned sections and the other with sections decreasing in size as the robot wheelchair approaches the target. Twenty-two test subjects (mean age 24.5, std 1.5) participated in the study, controlling the robot wheelchair in real-time with non or least instances of collision and oversteering. The system achieved an accuracy of 96.5% with a response time of 0.7s, translating to an ITR of 70.6 bits/min. Overall, the participants managed to navigate the virtual environment with a completion time of 101.94s ± 19.71 and 109.07s ± 13.25 for the male and female participants, respectively. In the scene with decreasing section sizes, 72% and 54% instances of collision and oversteering were reported, respectively, highlighting the need to consider the complexity of the control environment and the sufficiency of the participants' control skills to ensure safety in operations. The results confirm the usefulness of EOG as a control interface, with little or no need for recalibration. It provides a promising avenue for individuals with severe physical disabilities to operate wheelchairs independently in complex environments, enhancing their quality of life.
Models trained with Deep Reinforcement learning (DRL) have been deployed in various areas of robotics with varying degree of success. To overcome the limitations of data gathering in the real world, DRL training utilizes simulated environments and transfers the learned policy to real-world scenarios, i.e., sim–real transfer. Simulators fail to accurately capture the entire dynamics of the real world, so simulation-trained policies often fail when applied to reality, termed a reality gap (RG). In this paper, we propose a search (mapping) algorithm that takes in real-world observation (images) and maps them to the policy-equivalent images in the simulated environment using a convolution neural network (CNN) model. The two-step training process, DRL policy and a mapping model, overcomes the RG problem with simulated data only. We evaluated the proposed system with a gripping task of a custom-made robot arm in the real world and compared the performance against a conventional DRL sim–real transfer system. The conventional system achieved a 15–57% success rate in gripping operation depending on the position of the target object while the mapping-based sim–real system achieved 100%. The experimental results demonstrated that the proposed DRL with mapping method appropriately corresponded the real world to the simulated environment, confirming that the scheme can achieve high sim–real generalization at significantly low training costs.
In recent years, industries have increasingly emphasized the need for high-speed, energy-efficient, and cost-effective solutions. As a result, there has been growing interest in developing flexible link manipulator robots to meet these requirements. However, reducing the weight of the manipulator leads to increased flexibility which, in turn, causes vibrations. This research paper introduces a novel approach for controlling the vibration and motion of a two-link flexible manipulator using reinforcement learning. The proposed system utilizes trust region policy optimization to train the manipulator’s end effector to reach a desired target position, while minimizing vibration and strain at the root of the link. To achieve the research objectives, a 3D model of the flexible-link manipulator is designed, and an optimal reward function is identified to guide the learning process. The results demonstrate that the proposed approach successfully suppresses vibration and strain when moving the end effector to the target position. Furthermore, the trained model is applied to a physical flexible manipulator for real-world control verification. However, it is observed that the performance of the trained model does not meet expectations, due to simulation-to-real challenges. These challenges may include unanticipated differences in dynamics, calibration issues, actuator limitations, or other factors that affect the performance and behavior of the system in the real world. Therefore, further investigations and improvements are recommended to bridge this gap and enhance the applicability of the proposed approach.