Bratosin Ioan Alexandru

Dr. Bratosin Ioan Alexandru

orcid

Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 October 2024 in Applied Sciences
Verified
Journal Article
Open access
PDF file
GSGabriel Sasu
Gabriel Sasu
DCDragoș Cîrneci
Dragoș Cîrneci
Nicolae GogaNicolae Goga
Nicolae Goga
RPRamona Cristina Popa
Ramona Cristina Popa
RNRăzvan-Florin Neacșu
Răzvan-Florin Neacșu
ASAntonio Valentin Stan
Antonio Valentin Stan
This paper examines the use of multisensory virtual reality (VR) as a novel approach in psychological therapy for autobiographical memory retrieval with benefits for cognitive enhancement, stress reduction, etc. Previous studies demonstrated improved outcomes in treating various psychological conditions (affective disorders and PTSD). Technological advancements in VR, such as olfactory integration, can contribute to the realism and therapeutic potential of these environments. The integration of various physical stimuli with VR holds promising potential for psychological therapies and highlights the need for further interdisciplinary research. In this pilot study, we tested the efficacy of a new system for triggering autobiographical memory retrieval. For this, we used images combined with odors in a congruent manner and offering participants the chance to interact with the VR environment by using two virtual hands. We evaluated the efficacy of this system using qualitative methods, with emphasis on the evaluation of the emotions associated with memory recollection and the ease of triggering memories. All participants in our pilot study experienced intense emotions related to childhood or adolescence, and the pleasant feelings they had during the experiment persisted even after it ended. This is an advancement to what exists currently and provides original research elements for our paper.

4 July 2024 in Electronics
Verified
Journal Article
Open access
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Maria-Iuliana DascaluMaria-Iuliana Dascalu
Maria-Iuliana Dascalu
ISIulia Stanica
Iulia Stanica
BABratosin Ioan Alexandru
Bratosin Ioan Alexandru
BUBeatrice-Iuliana Uta
Beatrice-Iuliana Uta
CBConstanta Nicoleta Bodea
Constanta Nicoleta Bodea
This paper presents an innovative use case of virtual reality (VR) for career development and exploration, within the context of the CareProfSys recommendation system for professions. The recommender users receive recommendations not only in textual format but as WebVR gamified scenarios as well, having thus the possibility to try activities specific to the suggested professions and decide whether they are suitable for them or not. This paper describes, from a functional and technical point of view, scenarios for six different jobs: computer network specialists, civil engineers, web and multimedia developers, chemical engineers, project managers, and university professors. Extended experiments were performed, using an internal protocol, with 47 students enrolled in engineering studies. The results of the experiments were measured with the aid of four instruments: two questionnaires, one unstructured interview, and the VR simulation performance recording module. Positive results were obtained: the users admitted that such a tool was useful when choosing one’s career and that it was entertaining. Most of the students considered the VR scenarios as learning or testing experiences, too. Thus, we claim that a VR form of providing job recommendations is more appealing to young people and brings value to career development initiatives.

2 July 2025 in Expert Systems with Applications
Verified
Journal Article
Open access
MDMuhammet Deveci
Muhammet Deveci
Dragan PamucarDragan Pamucar
Dragan Pamucar
AVAndrei Vasilateanu
Andrei Vasilateanu
Gora DattaGora Datta
Gora Datta
Nicolae GogaNicolae Goga
Nicolae Goga
Umit CaliUmit Cali
Umit Cali

29 September 2025 in Applied Sciences
Verified
Journal Article
Open access
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DCDiana Alexandra Ciungan
Diana Alexandra Ciungan
EMEmilia-Oana Mîș
Emilia-Oana Mîș
DRDinu-Ștefan Rusu
Dinu-Ștefan Rusu
BABratosin Ioan Alexandru
Bratosin Ioan Alexandru
APAlexandru-Filip Popovici
Alexandru-Filip Popovici
RNRăzvan-Florin Neacșu
Răzvan-Florin Neacșu
This study compares immersive VR-based control systems with conventional keyboard-based control to examine the efficacy of VR interfaces for controlling robotic arms in Internet of Things (IoT) education. A 5-DOF robotic arm with MG996R servomotors and controlled by an Arduino microcontroller and Raspberry Pi wireless communication was operated by 31 third-year engineering students in hands-on experiments using both control modalities. To determine student preferences across in-person, online, and hybrid learning contexts, the study applied a mixed-methods approach that combined qualitative evaluation using open-ended questionnaires and quantitative analysis through Likert-scale surveys. First, it should be mentioned that most of the reported papers either use a robotic arm or a VR system in education. However, we are among the first to report a combination of the two. Secondly, in most cases, there are either technical papers or educational quantitative/qualitative research papers on existing technologies reported in the literature. We combine an innovative education context (robotic arm and VR), completed with a quantitative and qualitative study, making it a complete experiment. Lastly, combining qualitative with quantitative research that complement each other is an innovative aspect in itself in this field.

15 July 2024 in Preprints.org
Verified
Preprint
Open access
PDF file
GSGabriel Sasu
Gabriel Sasu
DCDragoș Cîrneci
Dragoș Cîrneci
Nicolae GogaNicolae Goga
Nicolae Goga
RPRamona Cristina Popa
Ramona Cristina Popa
IPIoana Podina
Ioana Podina
BPBianca Popescu
Bianca Popescu
This paper examines the use of multisensory virtual reality (VR) as a novel approach in psychological therapy for autobiographical memory retrieval with benefits for cognitive enhancement, stress reduction etc. The research in this paper was done under Romanian Arut Research Grant no. 27/09/10/2023 ”Intelligent VR system for treating autobiographical/episodic memory deficits". By simulating realistic multisensory experiences, VR technology offers an immersive environment that surpasses traditional therapeutic methods in effectiveness. Previous studies demonstrate improved outcomes in treating various psychological conditions (affective disorders and PTSD, specific phobias and age-related cognitive decline). Technological advancements in VR, such as olfactory integration cand contribute to the realism and therapeutic potential of these environments, the integration of various physical stimuli with VR holds promising potential psychological therapies and highlighting the need for further interdisciplinary research. In this pilot study we tested the efficacy of a new system for triggering autobiographical memory retrieval. For this we used images combined with odors in a congruent manner and offering participants the chance to interact with the VR environment by using 2 virtual hands. We evaluated the efficacy of this system using qualitative methods with emphasis on the evaluation of the emotions associated with memory recollection and the ease of triggering memories. All participants in our pilot study experienced intense emotions related to childhood or adolescence and the pleasant feelings they had during the experiment persisted even after it ended. This is an advancement to what exists currently and original research elements for our paper.