Tactile rendering has been implemented in digital musical instruments (DMIs) to offer the musician haptic feedback that enhances his/her music playing experience. Recently, this implementation has expanded to the development of sensory substitution systems known as haptic music players (HMPs) to give the opportunity of experiencing music through touch to the hearing impaired. These devices may also be conceived as vibrotactile music players to enrich music listening activities. In this review, technology and methods to render musical information by means of vibrotactile stimuli are systematically studied. The methodology used to find out relevant literature is first outlined, and a preliminary classification of musical haptics is proposed. A comparison between different technologies and methods for vibrotactile rendering is performed to later organize the information according to the type of HMP. Limitations and advantages are highlighted to find out opportunities for future research. Likewise, methods for music audio-tactile rendering (ATR) are analyzed and, finally, strategies to compose for the sense of touch are summarized. This review is intended for researchers in the fields of haptics, assistive technologies, music, psychology, and human–computer interaction as well as artists that may make use of it as a reference to develop upcoming research on HMPs and ATR.
This paper reports on the progress of a wearable assistive technology (AT) device designed to enhance the independent, safe, and efficient mobility of blind and visually impaired pedestrians in outdoor environments. Such device exploits the smartphone’s positioning and computing capabilities to locate and guide users along urban settings. The necessary navigation instructions to reach a destination are encoded as vibrating patterns which are conveyed to the user via a foot-placed tactile interface. To determine the performance of the proposed AT device, two user experiments were conducted. The first one requested a group of 20 voluntary normally sighted subjects to recognize the feedback provided by the tactile-foot interface. The results showed recognition rates over 93%. The second experiment involved two blind voluntary subjects which were assisted to find target destinations along public urban pathways. Results show that the subjects successfully accomplished the task and suggest that blind and visually impaired pedestrians might find the AT device and its concept approach useful, friendly, fast to master, and easy to use.
18 May 2018 in IEEE Transactions on Neural Systems and Rehabilitation Engineering
Attendant joysticks of powered wheelchairs are devices oriented to help caregivers. Diseases and disabilities such as dementia, spinal cord injuries or blindness make the user unable to drive the chair by his or her own. However, this device is not intuitive to use, especially for old people. Proper processing of the information provided by two tactile sensors in the handlebar achieves control signals that allow an easy and intuitive driving. This is done in this paper, where the performance of this approach is evaluated in comparison with that of the joystick by means of objective measurements as well as questionnaires to obtain the subjective perception of the participants in the experiments. The results show a better performance of the handlebar in terms of error in following a trajectory, collisions with the surrounding furniture, and user feeling related to ease of use, comfort, required training, usefulness, safety and fatigue.
30 September 2019 in IEEE Transactions on Instrumentation and Measurement
Tactile sensors have been incorporated into robots to help in many tasks such as preventing damage to humans in collaborative works or assistance, or in dexterous manipulation. Proximity sensors are also common in robotics and are proposed to implement pre-touch in multimodal realizations. Many tactile sensors are based on off-the shelf Force Sensing Resistors (FSR). The parasitic capacitance associated to the electrodes of the FSR can be exploited to measure proximity. Moreover, it is possible to implement both force and proximity signal acquisition with a single chip. This paper presents a multimodal proximity and tactile patch based on commercial FSR, plus a Programmable System on Chip (PSoC). The ability to measure proximity is achieved without adding any extra element. Discussions about key design issues as well as results that show the performance of the sensor patch are presented. As proximity sensing array, the range is in the order of the size of the electrodes, and it depends on the properties of the object nearby, as expected. The best performance is observed for conductive objects. Therefore, this approach is especially interesting in human-robot interaction tasks, such as shaping robotic hands or grippers around the human body. Furthermore, dielectric objects are also detected, so it can also be used to implement pre-touch in manipulation tasks.
This paper introduces a novel device based on a tactile interface to replace the attendant joystick in electric wheelchairs. It can also be used in other vehicles such as shopping trolleys. Its use allows intuitive driving that requires little or no training, so its usability is high. This is achieved by a tactile sensor located on the handlebar of the chair or trolley and the processing of the information provided by it. When the user interacts with the handle of the chair or trolley, he or she exerts a pressure pattern that depends on the intention to accelerate, brake or turn to the left or right. The electronics within the device then perform the signal conditioning and processing of the information received, identifying the intention of the user on the basis of this pattern using an algorithm, and translating it into control signals for the control module of the wheelchair. These signals are equivalent to those provided by a joystick. This proposal aims to help disabled people and their attendees and prolong the personal autonomy in a context of aging populations.